Rasputitsa
Posts: 1467
Joined: 6/30/2001 From: Bedfordshire UK Status: offline
|
quote:
ORIGINAL: Mark Clark If you move the CAN 1st Corps out of Naples, you can't split that same turn, which means there will be no corps in Naples at the end of the turn, which means that the convoy will be cancelled. How about this bug just be fixed?? I intend to use the Gotterdammerung scenario to test personal house rules for amphibious operations against the AI, so just ran through a few turns to look at the convoy problem and found the reason why I hadn't noticed the convoy problem before is because it doesn't happen for UK and US units in my game. First turn, I moved the CAN 1st Corps out of Naples in preparation for dropping a holding unit back into Naples after a 10% split (1 strength point) from 1st CAN. The London/Naples, New York/Naples convoys still reported success, UK and US forces continued to get good supply at 26/27 (but the French Exp Force only gets 8 from Naples and have no sea transport points for their own convoy, nor the PPs to buy them). I have used the F12 feature to add PPs to the Free French, bought STP and created a convoy Algiers/Naples and that got supply for the French Exp Corps in Italy up to the same levels as UK and US units. In the case of the Free French, it's not so much a bug, as a faulty set-up in the Gotterdammerung scenario, I don't know what would cause a problem with supply for UK and US units, as I don't see it. This is running update 1.03bv3 (what version are you using) and started with 'Custom Game' (which I always use to start games). I know there have been problems in the past with 'Quick Start' and I don't use it. I think the editor is a major weakness in the game as it is not easy to use, the stock scenarios have faults in them, which the editor can be used to fix, or to provide a wider range of better scenarios, but it's hard work. This is not intended to excuse the problems in the game, but if I can find a work-around to correct a fault, or to adjust something I think is un-realistic, then that's what I do and the game has the features and settings to make this possible in many cases. If the DEVS can provide a permanent fix then that's even better.
< Message edited by Rasputitsa -- 1/10/2013 11:47:48 AM >
_____________________________
"We have to go from where we are, not from where we would like to be" - me
|