Omnius
Posts: 246
Joined: 6/22/2012 From: Salinas, CA Status: offline
|
doomtrader, I'm thinking a nuke every 4 months is going to be too much, unless this scenario is meant to be none competitive and just a game for enjoying as the Allies a-bombing the USSR and early Warsaw Pact back to the Stone Age. Perhaps every 6 months would be better for play balance between human players. I played my latest game with build 91 as the Allies, all the active ones, against the AI. I conquered the USSR on turn 33, taking the last stronghold of Erevan. I did not use a single nuke just to test game balance. I could have finished off the USSR AI sooner, as in my earlier game, had I used nukes. There does seem to be too many UK fleet carriers, if it were up to me I'd delete those two UK fleet carriers for game balance. I also wonder if France really had a functional carrier after the war ended, I'd get rid of that one too. I find that having so many carriers from 3 countries that I can totally control the Baltic coast. After Turkey enters those carriers can then dominate the Black Sea coast. The Soviet/WP AI's had no chance keeping fighters alive. I find that the blast destruction zone of atomic bombs is way too big. The manual says that units in adjacent hexes get damaged but in all of my nuke attacks every unit in every adjacent hex was eliminated. That's a lethal blast diameter of 300 miles. How many nukes with a blast diameter of 6 miles would it take to cover that much ground? Can you fix the program so nukes only damage units in adjacent hexes? Or just limit damage to the a-bombed hex? I imagine if this is a problem in SWiE it's a problem in Time of Fury. Even at ToF mapscale I think damage to adjacent hexes is overkill. Otherwise I really, really like that you made a 1945 scenario for SWiE. I just wish there would be a similar 1945 scenario for Time of Fury, now that would be a gas. Omnius
|