From: De Eye-lands, Mon
There are likely hundreds of errors with OOB.
At last count there were close to 1000 of one form or another
As many people say, this is a game. It is not OOB Central. We try to keep Kosher, but making a ham & cheese sandwich is a bit of a problem. The original scenario OOBs are tagged to the AI scripts, so it is not possible to edit them, without a man years worth of work tweaking the AI files. So what you get in the game is what is in the game.
Several mods have been made to address some of these issues, but they are, necessarily, not compatible with the AI. It all depends on what you are looking to do.
If you are looking to play a Pacific War Game, then you get what you get, and are expected to deal with it. As many people have noticed, historicity goes out the window on turn 2, so what is the problem?
If all you are looking for is to have a nice little data base of "perfect" units, without regard as to how they play out in the engine, there is the editor. You can address the editor and make your units be whatever you want, and appear wherever you want. You can adapt the game to whatever paradigms you want.
You wanna play the game, then deal with the data as it is given.
You wanna play the OOB game, then come to the Scen Design and Mod forum.