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RE: Ironman nasty - 4/4/2013 9:37:15 PM   
traskott

 

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quote:

ORIGINAL: Andy Mac

Excellent !! Keep me in the loop as to progress

I report u that i am......annoyed about some andy whatever...and im only on the second turn!!


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Post #: 31
RE: Ironman nasty - 4/4/2013 10:40:40 PM   
Andy Mac

 

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Post #: 32
RE: Ironman nasty - 4/5/2013 10:21:33 AM   
traskott

 

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PM sent with my "opinions"

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RE: Ironman nasty - 4/5/2013 11:02:46 AM   
Andy Mac

 

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Understood and agree with most of them I will take another look at Operation 'H'

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Post #: 34
RE: Ironman nasty - 4/6/2013 12:49:50 PM   
Andy Mac

 

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updated

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Post #: 35
RE: Ironman nasty - 4/6/2013 1:28:45 PM   
traskott

 

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Andy the missing base is of this scen, appears on the others scenarios

Edit :ok, i have just look your first post ;)

< Message edited by traskott -- 4/6/2013 1:30:54 PM >

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Post #: 36
RE: Ironman nasty - 4/22/2013 4:46:51 PM   
Andy Mac

 

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v5 loaded

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Post #: 37
RE: Ironman nasty - 4/23/2013 9:47:46 AM   
PaxMondo


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quote:

ORIGINAL: Andy Mac

Has anyone played the Allied Version Revenge of the Dorniers ??


Where is latest version of this now?

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Post #: 38
RE: Ironman nasty - 12/29/2013 1:06:20 AM   
Gräfin Zeppelin


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So I finally started a new game and found this nasty mod for your Ironman scenario.... I say curses to you curses curses curses !!!! You are now an official enemy of the Japanese Empire -.-

I lost friggin 167 planes at day 1 but I got the PoW nanananaaa

< Message edited by Gräfin Zeppelin -- 12/29/2013 2:09:08 AM >


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Post #: 39
RE: Ironman nasty - 12/29/2013 2:40:27 AM   
PaxMondo


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Wait until the Dorniers attack ... they are incredibly lethal ... beware ...

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Post #: 40
RE: Ironman nasty - 12/29/2013 8:04:46 PM   
Mac Linehan

 

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quote:

ORIGINAL: PaxMondo

Sorry, I'm playing your other one (Allied Ironman as IJ). 


+2!

Andy, you rascal. Am already playing your Babes NN quick and dirty port, this one will have to wait for a bit. But I know it will be good...

And:

I would also like to recognize your sheer creativity in adding unusual units - air, land, sea - that do so much for the scenario. One of my first priorities upon a new Andy Mac release, is to check for the unusual and Easter eggs, so that I enjoy the sheer nastiness and add them to my own scenarios. All of this above and beyond the incredible AI scripts...


Mac

< Message edited by Mac Linehan -- 12/29/2013 9:16:58 PM >


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Post #: 41
RE: Ironman nasty - 12/30/2013 2:37:46 PM   
General Patton


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Andy,
I am going to try your nasty. Is there anything I need to know about when downloading and installing? Thanks for your support.
Cheers And Happy New Year

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Post #: 42
RE: Ironman nasty - 12/30/2013 3:31:55 PM   
PaxMondo


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Nothing special ... standard install. Just hold on and BE PREPARED!!



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Post #: 43
RE: Ironman nasty - 12/30/2013 3:46:33 PM   
General Patton


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Unzip to scen file?

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Post #: 44
RE: Ironman nasty - 12/30/2013 5:03:31 PM   
Andy Mac

 

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Yes but its an over write so you need th eunofficial scen update 1st

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Post #: 45
RE: Ironman nasty - 12/30/2013 5:06:21 PM   
Andy Mac

 

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To b eclear this is the Nasty overlay to the scne 10 ironman scen so you need to apply the AI changes from the unofficial scen update then this is a straight overwrite

Andy

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Post #: 46
RE: Ironman nasty - 12/30/2013 5:57:43 PM   
General Patton


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Ok, will give it a try. Thanks andy
Cheers.

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Post #: 47
RE: Ironman nasty - 12/30/2013 9:34:34 PM   
General Patton


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Andy, What have you done? You have unleashed the beast with this one. This isn't Nasty, Its HORRIFYING. I will not spoil it for others but, MAN was I supprized. I got hit in places I didn't know I had. Great Job.
Cheers and Happy New Year.
Although for my WITPAE sim allied navy it isn't.
Oh and Pax, If you read this, you were right.

< Message edited by General Patton -- 12/30/2013 10:36:14 PM >


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"I don't like paying for the same real estate twice" General George S. Patton

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Post #: 48
RE: Ironman nasty - 12/30/2013 11:01:36 PM   
Andy Mac

 

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Post #: 49
RE: Ironman nasty - 12/31/2013 12:00:18 AM   
PaxMondo


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quote:

ORIGINAL: General Patton
Oh and Pax, If you read this, you were right.



Andy AI


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Post #: 50
RE: Ironman nasty - 2/3/2014 1:58:16 AM   
Lowpe

 

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I started up a fresh game of V5.0 and all I can say is great! Wow! I played the first turn on hard and have changed it to historical after loosing over 50 ships and countless airplanes in the first two day cycle. Plus all the exciting unexpected attacks really hits the Allies hard as there is nothing with which to counter them....

After one month of play the Japanese are a juggernaut with surprise landings, nasty defenses, the Mersing gambit launched, German pocket battleships and cruisers, saboteurs, dacoits, infiltrators, unbelievable pilots, advanced airplanes, nasty commerce raiders, and a very aggressive multi-pronged attack which right now makes me wonder how I can reinforce New Zealand and counter a serious threat against Canada as the AI seems to be pushing in strength.

Malaya was sliced and diced as were the PI islands. About the only complaint I have is those excellent Betty pilots flew into the Singers flak and have taken a real beating for no reason as there is only 125 AV there. But hey, I will take it since they never seem to miss when launching torps at ships.

I have managed to sink one CV and a CVE (a dutch sub and a lucky strike from a CV early on) but it is tough sledding. The victory point ratio is 1.7 to 1 in favor of the Japanese and climbing steadily. The Enterprise took some bomb hits right after Midway fell, but so far all the Allied carriers are alive and kicking. The Warspite survived with 98% system damage somehow, and the Yorktown just appeared so there is hope to stem the tide.

Nowhere is safe! Well done!


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Post #: 51
RE: Ironman nasty - 2/3/2014 6:54:48 PM   
General Patton


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Wait until you get to march.I have lost almost 1500 A/C. Very little in the pool. But at least I have my CV's. Atleast for now. Oh and getting supply to OZ, uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh.
Cheers

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Post #: 52
RE: Ironman nasty - 2/3/2014 7:48:08 PM   
Lowpe

 

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I feel your pain! Thru December the allies have lost 600 planes!

I have been pondering supply shipments. It seems to me you need a SAG with at least two heavy CA and DDs shadowing major convoys set to react. Dedicated ASW groups near ports to shepherd them in. Toss in CV escorts for troops and or tankers. Don't worry about being efficient just large with protection.









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Post #: 53
RE: Ironman nasty - 2/7/2014 8:28:06 PM   
General Patton


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The AI has almost effectively cut the supply to OZ. I am preparing a amphib assault to fix a part of the problem. Will see.
Cheers

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"I don't like paying for the same real estate twice" General George S. Patton

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Post #: 54
RE: Ironman nasty - 2/8/2014 12:26:18 PM   
Andy Mac

 

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Glad it's giving a challenge !!!

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Post #: 55
RE: Ironman nasty - 2/8/2014 2:24:26 PM   
General Patton


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Hey Andy, How about combining your Nasty with RA 6.6? Toys and action. Would be a great mix.
Cheers

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"I don't like paying for the same real estate twice" General George S. Patton

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Post #: 56
RE: Ironman nasty - 2/20/2014 5:46:10 AM   
Keifer


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Is this meant to be played on Normal Difficulty? Or Hard?

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Post #: 57
RE: Ironman nasty - 2/20/2014 3:21:55 PM   
Lecivius


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quote:

ORIGINAL: Keifer

Is this meant to be played on Normal Difficulty? Or Hard?



It's meant to be played with Painkillers. LOTS of painkillers

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Post #: 58
RE: Ironman nasty - 2/20/2014 8:36:00 PM   
Lowpe

 

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Crank it up to hard several days a month. The AI needs the supply bonus from hard.

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Post #: 59
RE: Ironman nasty - 2/21/2014 1:47:57 AM   
PaxMondo


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I thnk Andy has designed the Ironman series to work "balanced" at normal. You can run hard, but don't need to for the AI to work. I do, as suggested above, run hard about 4 days per month just to keep the AI strong. I would not suggest you attack on those days and beware of really strong counter-attacks coming your way ...

In any of the stock scenarios you need to run Hard as you baseline ....

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