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Ironman nasty - 12/26/2012 11:57:28 PM   
Andy Mac

 

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This was designed to overlay to the uno

fficial beta version so install scen 10 beta 1st

Fair warning this one is pretty nasty avoiding an AI autovictory on hard may prove more difficult than anticipated

Beware Japan may have sent some paras infiltrated in advance and bought out some bandits...

v2 of nasty

v3 oops v2 had an error

v4 had an issue as well thanks Traskott

v5 and FINAL

Attachment (1)

< Message edited by Andy Mac -- 4/22/2013 4:46:48 PM >
Post #: 1
RE: Ironman nasty - 12/27/2012 12:21:16 AM   
Andy Mac

 

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ps this is not a mainline scenario its really just me plyaing and getting creative

The AI should provide some nasty surproses

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RE: Ironman nasty - 12/27/2012 11:26:51 AM   
traskott

 

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Andy playing creative ? OMG... Fear. LOT of fear.

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RE: Ironman nasty - 2/8/2013 12:00:57 PM   
Andy Mac

 

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ps just a bump

Did anyone ever try it out ??

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RE: Ironman nasty - 2/9/2013 4:14:34 AM   
PaxMondo


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Sorry, I'm playing your other one (Allied Ironman as IJ). 

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RE: Ironman nasty - 2/9/2013 4:50:58 AM   
ssquibb79

 

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gonna give it a go

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RE: Ironman nasty - 2/9/2013 7:41:42 AM   
SBD

 

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quote:

ORIGINAL: Andy Mac

ps just a bump

Did anyone ever try it out ??


Just started a game.

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RE: Ironman nasty - 3/1/2013 4:46:25 AM   
ssquibb79

 

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well im into may of 42 and im dealing with a full on land invasion of India by the 20th and 5th Armies.....Hitting Chittigong...and Imphal at about the same time, they have taken Kohima and are currently attacking my hastily built up force at Silchar...wasnt expecting that at all. However all of the DEI has not been taken(i havent put up too much resistance just to see what it would do) and has advanced as usual in the SoPac and CentPac. Nothing in NorPac yet.

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RE: Ironman nasty - 3/2/2013 1:54:36 AM   
derhexer


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quote:

This was designed to overlay to the unofficial beta version so install scen 10 beta 1st

Fair warning this one is pretty nasty avoiding an AI autovictory on hard may prove more difficult than anticipated

Beware Japan may have sent some paras infiltrated in advance and bought out some bandits...


Where can I find the unofficial beta version??

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RE: Ironman nasty - 3/2/2013 4:53:52 AM   
PaxMondo


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1st post has it attached.

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RE: Ironman nasty - 3/8/2013 2:29:41 PM   
HansBolter


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quote:

ORIGINAL: PaxMondo

1st post has it attached.



1st post states that what's attached overlays the unofficial beta.

I too am now looking for th eunofficial beta to overlay it on.

I'm far enough along in my Babe's Ironman to be interested in starting a new game and want to give Andy Mac's latest creation a new try.

Has the trhread with the unofficial beta scenario upgrades slipped way down the list?

Found it in tech support forum.....

< Message edited by HansBolter -- 3/8/2013 4:56:57 PM >


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RE: Ironman nasty - 3/9/2013 3:22:24 AM   
PaxMondo


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Thanks ... yep that's where they are ....

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RE: Ironman nasty - 4/2/2013 5:18:20 PM   
HansBolter


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AndyMac,

Just started this scenario. I did so with a bit of trepidation though as I recently shifted to Babes Ironman (scen #55) and fell in love with the LCU countermix.

I'm currently in September of '43 in Babes Ironman and even though the AI has taken a beating and I'm ahead of schedule historically the AI still seems to be a viable opponent.

I'm not too sure I am going to enjoy playing with the stock LCU conutermix anymore but I wanted to stay loyal in providing feedback to you on your Ironman scenario efforts. I replayed the first turn several times until i got a good start for teh AI with 6 BBs sunk at Pearl and the loss of the Repulse. POW is limping into Singapore and may not make it back out again. It will likely be the weekend before I hava sufficiently large blockof time available to complete an Allied turn 2.

I'll provide feedback as the game progresses.

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RE: Ironman nasty - 4/2/2013 7:43:47 PM   
Andy Mac

 

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Sorry Hans v2 of Nasty is attached including the feedback from Lowpe's game and even I think I may have went too far in this one.......

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RE: Ironman nasty - 4/2/2013 7:44:42 PM   
Andy Mac

 

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ps no peeking you dont want to spoil the surpises

Same as before AI files are in the stamped scen 10 then overwrite with this scenaro

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RE: Ironman nasty - 4/2/2013 10:30:16 PM   
HansBolter


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quote:

ORIGINAL: Andy Mac

Sorry Hans v2 of Nasty is attached including the feedback from Lowpe's game and even I think I may have went too far in this one.......



Well, at least I haven't invested hours in the first Allied turn (turn 2).......just watched several first turns.

I'll DL v2 and start again

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RE: Ironman nasty - 4/3/2013 8:24:42 AM   
Commander Cody


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Andy Mac: Any chance of doing a DBB Nasty based on scenario 55? I also like the LCU mix a lot, plus the minor boats.

Cheers,
CC

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RE: Ironman nasty - 4/3/2013 10:15:19 AM   
Andy Mac

 

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I am not really familiar with Dababes well enough to do the conversion sorry

I respect greatly what the babes team are doing and am more than happy to take data and ship updates (and have) but I disagree with the extra complexity and management required on an LCU front so I have not played it long enough to be comfortable doing the conversion


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RE: Ironman nasty - 4/3/2013 3:32:33 PM   
Andy Mac

 

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v2 had an error sorry new version attached

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RE: Ironman nasty - 4/3/2013 3:58:39 PM   
Lowpe

 

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Boy, I downloaded this new version and can't wait to play it. :) However, I am spoken for giving the last version a solid effort. I don't think I could handle two games at once.

I am also keen to play the Allied Ironman too -- what an introduction to playing Japan that would be!

Just not enough time in the day. Thanks Andy Mac!

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RE: Ironman nasty - 4/3/2013 5:17:53 PM   
HansBolter


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quote:

ORIGINAL: Andy Mac

I am not really familiar with Dababes well enough to do the conversion sorry

I respect greatly what the babes team are doing and am more than happy to take data and ship updates (and have) but I disagree with the extra complexity and management required on an LCU front so I have not played it long enough to be comfortable doing the conversion




Andy,

I have to disagree strongly here.

The land model in the game has always seemed like the bastard step child getting third rate priority in everything.

Its apparent and obvious to anyone with considerable playing time that in regards to level of detail and complexity the Air model comes first, the Naval model comes second and the Land model has always been a very distant third.

After all, we track the skills of individual pilots, but only have overall crew skill ratings for ships. An equivalent level of modeling for the Naval model would have us tracking the skills of individual gun crews!

The land model is even worse, we can't even get in game data on the charactistics of indivisual devices, we have to leave the game and open an editor to see the quantified values assigned to individual devices. I would LOVE to be able to click on a Stuart tank device and get a detailed interface of it's stats the same way I can for individual plane models.

Any and all increases in detail and complexity for the Land model would be welcome additions.

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RE: Ironman nasty - 4/3/2013 8:47:11 PM   
Andy Mac

 

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Understand what you are saying but for me personally the game is already right at the cusp of micromanagement as the allies never mind Japan

So for me personally I don't want to have to think about what base force or engineer unit goes where.

Others disagree and want more micromanagement but for me as a player it's a level of detail to far

I want three types of engineer unit

Construction
Balanced base force
And aviation units

Babes adds huge depth but it creates for me persoanally another level of micromanagement. That I personally don't want in the grand campaign

I love it in the smaller map scenes so I play the babes guard scenario and love it but not that level of micro in the grand campaign

As I said that's my personal preference as a player and that's why I don't play babes I respect what they have done and is it more realistic. Absolutely but I am. A game player not a simulator if that makes sense

Andy

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RE: Ironman nasty - 4/3/2013 8:49:35 PM   
Andy Mac

 

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Ps same reason I don't play Japan in gc it's to much for me

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RE: Ironman nasty - 4/4/2013 10:40:39 AM   
traskott

 

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If u don't play with japan, how u made tricks with it in order to make the Ironman ? (just kidding)

BTW: If u know furashit fleet website, why don't u change the AMCs rainding the allied sea lanes with something like Sagami Class?

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Post #: 24
RE: Ironman nasty - 4/4/2013 11:59:04 AM   
Andy Mac

 

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For some reason the AI loves AMC's its one of the few classes the AI uses well so maximising them is a good thing.

The AI stillloves dinky little 2 - 4 ship amphib and transport TF's so creating AMC's and Q Ships that are good transports is a good way of beefing up the AI and giving it some protection from marauding SCTF's

A single high XP Q Ship (especially my overpowered Q ships with concealed LL's and good guns) can ruin even a CL led SCTF and a lucky Torpedo strike can cause mayhem.

So Q Ships, Desroyers and AMC's are the way to go to make the AI that little bit tougher in SC

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Post #: 25
RE: Ironman nasty - 4/4/2013 12:00:50 PM   
Andy Mac

 

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Basically the AI will create to many TF's for 1 escort and 2 - 4 transport or amphibs its part of the routine that I cannot change so to make 1 - 2 of those transports actually AMC's or Q Ships can cause some mayhem...

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RE: Ironman nasty - 4/4/2013 1:25:28 PM   
Andy Mac

 

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ps v3 may have went to far and piss people off there are a couple of potentially nasty spoiling attacks....

Has anyone played the Allied Version Revenge of the Dorniers ??

Could use some feedback on that one as I may try and do a nasty version of that as well using some of the tricks I worked out for the Japanese one

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RE: Ironman nasty - 4/4/2013 3:40:40 PM   
traskott

 

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I will begin this night a campaign as allied with the v3, to "enjoy" your surprises

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RE: Ironman nasty - 4/4/2013 4:49:40 PM   
Andy Mac

 

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Excellent !! Keep me in the loop as to progress

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RE: Ironman nasty - 4/4/2013 8:12:04 PM   
Lecivius


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This is on my To Do list once I finish my RA AI game.

I'm stuck with AI & my 1 PBEM with my horrble work schedule

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