janh
Posts: 1140
Joined: 6/12/2007 Status: offline
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Yes, I recall your uncertainties and you keeping options open. That game was an example of forward fighting and delaying (between two equally experienced players), especially in AGN and northern AGC sectors. In the south you did the only smart thing, to choose better terrain and a defense behind the Djenpr rather than fighting it out right away by pushing everything forward against the Germans. You apparently made the best of terrain and got the best out of your units fighting abilities that way, which is probably the text book solution. The only unusual thing about that AAR, which makes it less representative or typical after a certain point (and that one was well before winter hit...), was Pelton in this case. He didn't put any serious pressure on you in the south or the center, which is a major mistake as 1941 is essentially the only year when widening the frontage is clearly in favor for the German. Stacking or concentrating weak units for the Soviet versus spreading them out. Creating pockets also appears to work best with width between the pincers, not to mention that this way initiative and uncertainty are bigger and the Russian has to gamble over what to protect. Pelton chose the best defensive terrain from Soviet POV for his single-axis advance, woody, hilly and one flank squeezed tight by a large lake. A single confined attack alone having already been a bad example in history many times... Pelton's strategy was a big gamble, all or nothing. If it had worked, and the plug sprung open, it may have yielded a spectacular huge result though... There is the 2nd IdahoNYer (S) against Scar (A) game, which ended a couple weeks back with Scar giving up. Scar had little experience playing the Russian side, and even had a few unlucky mud turns and bad combat rolls, so his 41 advance came to a halt before hurting the Red Armies resources and troops bad enough. IdahoNYer did well, though he didn't really fight for every yard and town, he only withdrew when outflanked or in bad terrain. With the blizzard rules modifying the Soviet counters, Scar suffered very badly until spring.
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