From: Leeuwarden, Netherlands
As in the subject, what are your experiences with the newly introduced concept of officers sofar?
I know the subject has been touched briefly in the discussion about the 2.12 beta patch, but I would like to have a thread dedicated to Officers and Staff. Or to be more precise; what's the best way to use them.
My experiences sofar, after having toyed around with them somewhat, is a mixed bag.
Because once you create a new HQ with an officer, the info about that Officer says something like; "Max Staff = 25" meaning this Officer can control 25 Staff adequately. So you think oh let's give this one 25 Staff, that means that with 25 Staff you can only give a fairly small force a 100% Staff coverage, about 3-4 units of 20-30 Inf plus maybe some 2-3 tanks, some Cavalry and 2-3 Artillery. That's not a lot, 25 Staff is not a significant HQ, and its frontcoverage is pretty small. You'd need at least 3 to 4 HQ's to cover a decent part of your front.. and with the increasing cost of new HQ's (nice touch there Vic ) covering all your fronts with HQ's would see the cost of new HQ's exploding.
Ofcourse after each battle your Officer gets new Exp and new traits and cards, therefore the amount of Staff he can adequately give a bonus increases .. although this goes ..slow. Maybe adding a few Staff after each "promotion" Maybe adding 5-7 Staff after each battle, so 25+7 = 32 Staff.
I've fought a few battles sofar and some of my Officers are now at say 50 Staff... that's *still* a fairly small HQ. I know from my experiences with ATG that a HQ that can pack a punch has about 200 Staff... With 200 Staff you can have, with 100% Staff coverage, 4-6 Inf units with mortars, MG guns and AT guns, a few Tank units with 3-5 tanks each, some Arty units with 5-10 tubes each and some recon units. Now that HQ can blast a hole somewhere, and cover a decent part of your frontlines. But before the new HQ with an Officer gets promoted to 200-250 Max Staff you're already at the last stages of the game I'm afraid.
So the above way of thinking was my initial one. Create a new HQ and give that Officer rank zero 25 Staff. Let's say that's a sergeant/lieutenant/whatever. Seems logical no? But then you run into the problem of needing way too many HQ's and and exploding HQ cost.
Sooo now I try something different. Play it the old way like I'm used too. Create a new HQ, and pump it full of Staff, early on to 100 Staff, and as your production gets on the way, inflate it till 150-200 and maybe even more Staff. That way that HQ can give 10-12 or 15 units a 100% Staff coverage.. but it has the drawback of having a Officer level zero ( the sergeant/lieutenant) at the command of a "division" like force. The HQ has 200 Staff but the commanding Officer can only adequately commmand 25 Staff...
I'm in a game right now and changing my way of playing from the first way to the second way of thinking, let's see how it works out.