Thomasew
Posts: 6
Joined: 12/5/2012 Status: offline
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Hi Dave, I've also experienced 'Time Management' issues with the new patch. i.e. " .... has abandoned it's Move Mission - Lack of Time!" e.g. Battle of the Roadblocks As can be seen in the pic, the very first thing that I do, is give CCR 9 a movement order .. to the area marked by the Destination Box. However, depending on the setting of Orders Delay, .. this Movement Order will either work, .. or result in the ... Lack of Time problem. At Orders Delay settings of None, Partial, .. or, Painfully Realistic .. the Move Order is executed fine. At Orders Delay settings of Regular or Realistic .. the Move Order is Not executed due to a Lack of Time .. and CCR 9 then temporarily Bunkers down. However, if I increase the End Time by >25 mins in Regular Delay, .. or >40 mins in Realistic Delay, .. the Move Order is executed fine. Does this not suggest, that something, relating to time, .. is not being calculated correctly? The other thing I've noticed, .. is that, if I click, drag and move the destination ... closer to CCR 9, or further away .. the End Time is not being re-calculated. So, it's obviously not dynamic. You have to delete the Move Order, .. and re-create it at the new destination. I haven't tried to test this 'Time Issue' with anything other than a Move Order, but, I assume that similar problems would exist. Cheers Tom
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< Message edited by Thomasew -- 1/12/2013 5:26:08 AM >
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