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All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat: Panthers in the Fog >> About sounds Page: [1]
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About sounds - 12/22/2012 4:45:22 PM   
topper6

 

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Joined: 1/21/2009
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I think that i am somewhat of a sound freak to the sounds of different weapons and guns in this game.

Therefor, i am a bit disappointed about the sound you chose to come with Panthers in the Fog. For example, the .50 cal had alot better sound in CC2. The "Real red" mods, if i remember correct, also had alot better weapon sounds than the stock CC and PITF. Don't like the fact that a small caliber gun has the same sound as a bigger caliber gun.

I think you have some work here to be done to be honest.

Regards.
Post #: 1
RE: About sounds - 12/25/2012 3:38:56 PM   
Death Method

 

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From: Canada
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Hey Topper,

I too found this troubling. However, it's easy to import sounds from one CC game into another via a tool called 'SFXPACK' which is available over at closecombatseries.net.

(in reply to topper6)
Post #: 2
RE: About sounds - 1/17/2013 4:25:32 PM   
topper6

 

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I'm still very sad about the sounds in the game. The sounds from the tanks gun can't be and aren't the same. Any work going on in to this in an upcoming patch Matrix?

(in reply to Death Method)
Post #: 3
RE: About sounds - 1/17/2013 4:39:11 PM   
PipFromSlitherine

 

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Steve can better give the precise details, but I would be surprised if the sounds are different between versions (at least Matrix versions) of the game. The sound library is pretty extensive and accurate so there wouldn't really be any reason to change the sfx.

Cheers

Pip

(in reply to topper6)
Post #: 4
RE: About sounds - 1/17/2013 6:38:33 PM   
Steve McClaire

 

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There are no plans to change the game sounds at this time. They're largely the same sounds that have been used by Close Combat series for some time now.  Quality-wise, they are substantially better than the old CC2 sounds, though the CC2 .50 cal did have a bit more 'thump' to it.

There are a variety of sound mods out there for CC and I expect there will probably be some for PitF as well.  If you're interested in finding one of these, or even creating one, this please check out the Mods and Scenarios forum.  There's a utility program there that you can use to unpack and re-pack the game sound files.

Steve

(in reply to PipFromSlitherine)
Post #: 5
RE: About sounds - 1/17/2013 9:21:52 PM   
topper6

 

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Thanks Steve. You nailed it there. I sooo miss the old .50 cal whit that "thump" you mention. That's exactly the feeling i miss when i have sat quiet ambushing and then unleashes hell with those .50 cals. Give me more "thump" overall so i can fully use my sound-system! ;P

Off-topic, but previously a .50 cal could take out some armor when the angle of attack was great enough from higher buildings. Was that incorrect before in previous (cc2) games or is it the same in ap-value in PiTF?

(in reply to Steve McClaire)
Post #: 6
RE: About sounds - 1/23/2013 8:03:15 PM   
topper6

 

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Thumps Steve please!

(in reply to topper6)
Post #: 7
RE: About sounds - 1/23/2013 10:11:04 PM   
davidss

 

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http://www.matrixgames.com/forums/tm.asp?m=3241277

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Post #: 8
RE: About sounds - 1/25/2013 12:40:49 AM   
Steve McClaire

 

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quote:

ORIGINAL: topper6
Off-topic, but previously a .50 cal could take out some armor when the angle of attack was great enough from higher buildings. Was that incorrect before in previous (cc2) games or is it the same in ap-value in PiTF?


The .50 cal can penetrate quite a bit of armor, and is a real threat to halftracks and armored cars. The 'top shot' technique is possible, but it is hard to achieve as you have to be in a tall building at close range. The Pz IV and StuG have fairly thin top armor and would be vulnerable to this.

(in reply to topper6)
Post #: 9
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