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Fog of War

 
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Fog of War - 12/22/2012 1:25:34 AM   
strand

 

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Joined: 7/13/2005
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I was wondering whether in a next update, or as a mod, it would be possible to let a solo player have an option to turn off the fog of war. This option is fairly standard in many similar games. I realize that the game is a more accurate simulation of the uncertainty in WWI with FOW. However, there are some of us that (1) aren't that good at these games, but (2) still like to win anyway, and (3) who really is hurt by having an option to turn off FOW if one is playing solo anyway? Just a request. Thanks.
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RE: Fog of War - 12/22/2012 11:26:45 AM   
Lord Zimoa


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Joined: 10/10/2008
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We had a lot of intern discussions about this and for CTGW the FOW is such an integral part of the gameplay, by turning it off the game is in fact ruined.

So it is not on our own immediate wishlist or patch list, but we have put it on the requested features list, so maybe we add it over time. But no promises.

Our main concentration at the moment are things like adding an undo button, adding an extra zoom in level, adding better and more diplomacy options, adding more events, adding better naval AI, doing some re-balancing, fixing bugs that are reported and numerous other small improvements.

We are also porting the game to iOS and aim to have an iPad version out within a few months.



< Message edited by Lord Zimoa -- 12/22/2012 11:27:28 AM >


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RE: Fog of War - 12/22/2012 12:32:56 PM   
Empire101


Posts: 1957
Joined: 5/20/2008
From: Coruscant
Status: offline

quote:

ORIGINAL: Lord Zimoa

We had a lot of intern discussions about this and for CTGW the FOW is such an integral part of the gameplay, by turning it off the game is in fact ruined.

So it is not on our own immediate wishlist or patch list, but we have put it on the requested features list, so maybe we add it over time. But no promises.

Our main concentration at the moment are things like adding an undo button, adding an extra zoom in level, adding better and more diplomacy options, adding more events, adding better naval AI, doing some re-balancing, fixing bugs that are reported and numerous other small improvements.

We are also porting the game to iOS and aim to have an iPad version out within a few months.




Man....I can't wait.

This game just gets better and better!!!
Thanks Lordz and Matrix....apart from WitP AE I have'nt had this much fun with my clothes on for a long time!!


_____________________________

Our lives may be more boring than those who lived in apocalyptic times,
but being bored is greatly preferable to being prematurely dead because of some ideological fantasy.
- Michael Burleigh


(in reply to Lord Zimoa)
Post #: 3
RE: Fog of War - 12/22/2012 4:12:50 PM   
Bossy573


Posts: 360
Joined: 3/25/2005
From: Buffalo, NY
Status: offline
quote:

ORIGINAL: Lord Zimoa

We had a lot of intern discussions about this and for CTGW the FOW is such an integral part of the gameplay, by turning it off the game is in fact ruined.

So it is not on our own immediate wishlist or patch list, but we have put it on the requested features list, so maybe we add it over time. But no promises.

Our main concentration at the moment are things like adding an undo button, adding an extra zoom in level, adding better and more diplomacy options, adding more events, adding better naval AI, doing some re-balancing, fixing bugs that are reported and numerous other small improvements.

We are also porting the game to iOS and aim to have an iPad version out within a few months.


An iPad version! YES!! I almost never take my laptop on the road anymore - just my iPad, so that is awesome. Will it be designed for reitina only? (I have a 1st gen retina model). I could lose my job over this.

An undo button is a must.

Re: FOW - have you considered an espionage or special ops research track? Perhaps glimpses of the enemy's activities based on the amount of money you are willing to put into it.

< Message edited by Bossy573 -- 12/22/2012 4:14:01 PM >

(in reply to Lord Zimoa)
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RE: Fog of War - 12/22/2012 4:16:56 PM   
Empire101


Posts: 1957
Joined: 5/20/2008
From: Coruscant
Status: offline

quote:

ORIGINAL: Bossy573


An undo button is a must.

Re: FOW - have you considered an espionage or special ops research track? Perhaps glimpses of the enemy's activities based on the amount of money you are willing to put into it.


+1
Now that would be great!!


_____________________________

Our lives may be more boring than those who lived in apocalyptic times,
but being bored is greatly preferable to being prematurely dead because of some ideological fantasy.
- Michael Burleigh


(in reply to Bossy573)
Post #: 5
RE: Fog of War - 12/23/2012 7:53:11 PM   
strand

 

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Joined: 7/13/2005
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Thanks for the consideration. I look forward to the other changes you described. And by the way, great game.

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Post #: 6
RE: Fog of War - 12/23/2012 8:14:12 PM   
ulver

 

Posts: 523
Joined: 9/9/2001
From: Danmark, Europe
Status: offline
I would add an option for a more restrictive fog of war. Unless air recon has revealed units details (by attacking it) or the unit has been engaged its strength is unknown. Entrench level can likely be seen – pretty obvious to see if the enemy is entrench – but morale and strength is unknown. Would make for far more realistic attacks into the fog of war. Perhaps the armor car / cavalry has a special to recon enemy units not entrenched.

(in reply to strand)
Post #: 7
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