From: Upper Michigan
For many years I played the heck out of A&A. Developed house rules, hanged out on the A&A forums, and played all the on-line versions you could shake a stick at. I can remember the day I first heard about WAW. I was in an A&A forum and came across a link to an AAR of WAW, then in beta. After reading that AAR, I knew instantly I had found my replacement for A&A.
A&A was fun, but I needed a bit more depth. I wanted a world map close to the scale that A&A Europe and A&A Pacific gave us but in one combined game. I also wanted a build que, and defined turns per year. WAW delivered on all that without losing the boardgame feel. Hence, the fold crease in the map:)
Jesse LeBreton, AKA Lebatron
Development team- GG's WAW A World Divided