Matrix Games Forums

Battle Academy 2 is out now on iPad!A closer look at rockets in Space Program ManagerDeal of the Week - Pride of NationsA new update for Piercing Fortress EuropaNew screenshots for War in the West!Pike & Shot is now available!Server Maintenance Battle Academy 2 gets updated!Deal of the Week: Advanced Tactics Gold Ask Buzz Aldrin!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Mine warfare, Japanese Depth Charge rearm

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Mine warfare, Japanese Depth Charge rearm Page: [1]
Login
Message << Older Topic   Newer Topic >>
Mine warfare, Japanese Depth Charge rearm - 12/21/2012 9:27:33 PM   
linrom

 

Posts: 87
Joined: 2/20/2002
Status: offline
As a new player, I have a few questions:


1. The game does not allow for submarine attacks inside port size >3? If this is the case, is there any purpose in defensive minefields and what do I do with CMs, ACMs?

2. The Japanese created baseforces which included subchasers and patrol craft in all the small outposts such as Ambon, Timor. Davao etc without any tenders. So why does the game prevent torpedo and depth charge rearming unless it is in a large port or with the presence of tenders larger then AGs?

The Japanese put depth charges even on their AKs and apparently on just about any ship!

If I am running subchasers out of Tarakan, I need to send them to Palau to rearm? I don't think so!

BTW, what's with ALL the non historical geographical names too?

I got more than 500 AKs? What do I do with them?

< Message edited by linrom -- 12/21/2012 9:38:22 PM >
Post #: 1
RE: Mine warfare, Japanese Depth Charge rearm - 12/21/2012 10:37:01 PM   
Bullwinkle58


Posts: 8626
Joined: 2/24/2009
Status: online

quote:

ORIGINAL: linrom

As a new player, I have a few questions:


1. The game does not allow for submarine attacks inside port size >3?

No. No attacks on ships docked or disbanded. Ships in TFs can be attacked.

If this is the case, is there any purpose in defensive minefields and what do I do with CMs, ACMs?

Mines work against vessels which are not submarines. USe CMs to lay mines. Use ACMs to maintain minefields. Special rules and conditions apply.

If I am running subchasers out of Tarakan, I need to send them to Palau to rearm? I don't think so!

Plan better. It's all I got.

BTW, what's with ALL the non historical geographical names too?

Examples?

I got more than 500 AKs? What do I do with them?

Park them in deep water in TFs of 100ea. E-mail your opponent and tell him where they may be found. Seriously. Is this a troll?



_____________________________

The Moose

(in reply to linrom)
Post #: 2
RE: Mine warfare, Japanese Depth Charge rearm - 12/22/2012 12:07:32 AM   
Reg


Posts: 2215
Joined: 5/26/2000
From: Victoria, Australia
Status: offline
That's a bit harsh Moose. He is a newbie...

quote:

ORIGINAL: Bullwinkle58

quote:

ORIGINAL: linrom

As a new player, I have a few questions:


1. The game does not allow for submarine attacks inside port size >3?


No. No attacks on ships docked or disbanded. Ships in TFs can be attacked.


Docked and disbanded ships are assumed to be behind torpedo nets and harbour defences. Task forces are considered underway somewhere within the 50 mile hex.

quote:


quote:


If this is the case, is there any purpose in defensive minefields and what do I do with CMs, ACMs?


Mines work against vessels which are not submarines. USe CMs to lay mines. Use ACMs to maintain minefields. Special rules and conditions apply.


Mines give your harbour defences teeth and discourage vistors.

AFTER ACTION REPORTS FOR Aug 06, 42
--------------------------------------------------------------------------------
TF 125 encounters mine field at Truk (112,108)
 
Allied Ships
      SS Grayling, Mine hits 1,  heavy damage
 
--------------------------------------------------------------------------------
TF 127 encounters mine field at Truk (112,108)
 
Allied Ships
      SS Greenling, Mine hits 1,  on fire
  
--------------------------------------------------------------------------------


quote:


quote:



If I am running subchasers out of Tarakan, I need to send them to Palau to rearm? I don't think so!


Plan better. It's all I got.

quote:



BTW, what's with ALL the non historical geographical names too?


Examples?


A number of well informed people have put a lot of effort in getting this right. However errors can slip in so if you can justify any corrections they will be considered for a future update.

quote:


quote:



I got more than 500 AKs? What do I do with them?


Park them in deep water in TFs of 100ea. E-mail your opponent and tell him where they may be found. Seriously. Is this a troll?


There does seem to be a bewildering array of AKs at first but believe me when you get into the game and the attrition kicks in and your demands grow, you will be grateful....





< Message edited by Reg -- 12/22/2012 1:00:28 AM >


_____________________________

Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has introduced a spell checker!! What excuse can I use now!!!

(in reply to Bullwinkle58)
Post #: 3
RE: Mine warfare, Japanese Depth Charge rearm - 12/22/2012 1:11:12 AM   
Colonel Mustard


Posts: 196
Joined: 11/22/2012
From: Upstate New York USA
Status: offline
Linrom,

To expand a little bit on the other replies - Each hex including a base is 40 miles across. This includes a lot of territory outside of the bases. The "no attack" rules apply to ships either disbanded (at anchor) or docked within the base. Any ships in a task force at sea or travelling in open water within the hex are still fair game for the subs.

As for the minefields, when mines are laid they are spread out within the 40-mile hex, not just in the harbor itself. Any ships in the hex are subject to hitting the mines. Thus, they still provide "teeth" as a defensive weapon.

Hope that helps.

_____________________________

"It's all according to how your boogaloo situation stands, you understand."

(in reply to linrom)
Post #: 4
RE: Mine warfare, Japanese Depth Charge rearm - 12/22/2012 1:19:08 AM   
Reg


Posts: 2215
Joined: 5/26/2000
From: Victoria, Australia
Status: offline

Midget submarines are capable of attacking ships in port though don't expect spectacular results....



< Message edited by Reg -- 12/22/2012 1:20:12 AM >


_____________________________

Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has introduced a spell checker!! What excuse can I use now!!!

(in reply to Colonel Mustard)
Post #: 5
RE: Mine warfare, Japanese Depth Charge rearm - 12/22/2012 6:04:52 AM   
Califvol


Posts: 134
Joined: 11/8/2002
From: The Land of Yore
Status: offline

quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: linrom
BTW, what's with ALL the non historical geographical names too?

Examples?




I bet he sees that the WW II period names are not the same as today. Yup, they aren't and so sets the sun on various empires.

_____________________________

Why am I sharing my opinion? Because I am such a special snowflake that others need my knowledge. What…there are like a billion snowflakes? Oh, well isn't that special.

(in reply to Bullwinkle58)
Post #: 6
RE: Mine warfare, Japanese Depth Charge rearm - 12/22/2012 6:25:45 AM   
erstad

 

Posts: 1925
Joined: 8/3/2004
From: Midwest USA
Status: offline
quote:


quote:


quote:



I got more than 500 AKs? What do I do with them?


Park them in deep water in TFs of 100ea. E-mail your opponent and tell him where they may be found. Seriously. Is this a troll?


There does seem to be a bewildering array of AKs at first but believe me when you get into the game and the attrition kicks in and your demands grow, you will be grateful....


To expand a little further, you will find that you need to schlep a lot of resources to keep the industry in the home islands fed, ship supplies to far flung regions of the empire, etc. So there's lots to keep the AKs busy.

(in reply to Reg)
Post #: 7
RE: Mine warfare, Japanese Depth Charge rearm - 12/22/2012 6:06:43 PM   
linrom

 

Posts: 87
Joined: 2/20/2002
Status: offline
Depth Charge

Thank you guys for replying.

However, I must say that this game appears to progress from historical accuracy to rules driven mumble jumble. Depth charges can be hoisted onto a ship.

According to Matrix, this requires port size 5.

How about loading some depth charges and even torpedoes onto a ship and delivering it to a port where it could be stockpiled. No, the designers make you think think that this is impossible for whatever reason.

< Message edited by linrom -- 12/22/2012 6:21:42 PM >

(in reply to erstad)
Post #: 8
RE: Mine warfare, Japanese Depth Charge rearm - 12/22/2012 7:07:52 PM   
Puhis

 

Posts: 1698
Joined: 11/30/2008
From: Finland
Status: offline

quote:

ORIGINAL: linrom


However, I must say that this game appears to progress from historical accuracy to rules driven mumble jumble. Depth charges can be hoisted onto a ship.

According to Matrix, this requires port size 5.

How about loading some depth charges and even torpedoes onto a ship and delivering it to a port where it could be stockpiled. No, the designers make you think think that this is impossible for whatever reason.


How about just sending tender ship (AKE or AG) to port where you want to reload DCs...

(in reply to linrom)
Post #: 9
RE: Mine warfare, Japanese Depth Charge rearm - 12/22/2012 8:05:40 PM   
linrom

 

Posts: 87
Joined: 2/20/2002
Status: offline
[image]
[/image]


(in reply to Puhis)
Post #: 10
RE: Mine warfare, Japanese Depth Charge rearm - 12/22/2012 8:14:13 PM   
Alfred

 

Posts: 3741
Joined: 9/28/2006
Status: offline

quote:

ORIGINAL: linrom

Depth Charge

Thank you guys for replying.

However, I must say that this game appears to progress from historical accuracy to rules driven mumble jumble. Depth charges can be hoisted onto a ship.

According to Matrix, this requires port size 5.

How about loading some depth charges and even torpedoes onto a ship and delivering it to a port where it could be stockpiled. No, the designers make you think think that this is impossible for whatever reason.


1. You do realise that what you propose is much more complicated than the solution provided within the game?

2. Also have you thought how all weapons are handled within ship classes and how you would reconcile your approach with the overall game parameters?

3. You could also reread the table on pages 285-288 of the manual more closely and note exactly what is said there. Then you would realise that it is possible to load depth charges at ports of level 1 size.

The devs of this game are quite smart and very experienced in military matters. Many of them have personal experience of being shot at by real world, not virtual world, enemy forces. Some of them are also involved in current American military hardware procurement programs. Do you have a comparable CV?

Alfred

(in reply to linrom)
Post #: 11
RE: Mine warfare, Japanese Depth Charge rearm - 12/22/2012 10:07:37 PM   
Bullwinkle58


Posts: 8626
Joined: 2/24/2009
Status: online

quote:

ORIGINAL: Reg

That's a bit harsh Moose. He is a newbie...


Reaction to the overall post.

_____________________________

The Moose

(in reply to Reg)
Post #: 12
RE: Mine warfare, Japanese Depth Charge rearm - 12/22/2012 10:13:14 PM   
Mac Linehan

 

Posts: 1251
Joined: 12/19/2004
From: Denver Colorado
Status: offline

quote:

ORIGINAL: Alfred


quote:

ORIGINAL: linrom

Depth Charge

Thank you guys for replying.

However, I must say that this game appears to progress from historical accuracy to rules driven mumble jumble. Depth charges can be hoisted onto a ship.

According to Matrix, this requires port size 5.

How about loading some depth charges and even torpedoes onto a ship and delivering it to a port where it could be stockpiled. No, the designers make you think think that this is impossible for whatever reason.


1. You do realise that what you propose is much more complicated than the solution provided within the game?

2. Also have you thought how all weapons are handled within ship classes and how you would reconcile your approach with the overall game parameters?

3. You could also reread the table on pages 285-288 of the manual more closely and note exactly what is said there. Then you would realise that it is possible to load depth charges at ports of level 1 size.

The devs of this game are quite smart and very experienced in military matters. Many of them have personal experience of being shot at by real world, not virtual world, enemy forces. Some of them are also involved in current American military hardware procurement programs. Do you have a comparable CV?

Alfred


Alfred -

Succinct, accurate and to the point.

linrom -

The learning curve for AE begins at the expert level and ascends from that point; if there is another game of comparable realism, depth and complexity (not to mention sheer unit count), I am unaware of it. In my case, it took over a year of play before I began to feel that I might have some idea of what I was doing - at a basic level.

I am very pleased that another player has joined the fray - we are glad to have you with us. I respectfully submit that you will have to put significant time into game play, reading and studying AE to obtain a clearer picture of how it all fits together. Numerous times I have been humbled - by learning that a certain aspect of the game - that I thought was mastered - actually worked a bit differently when viewed from a fresh perspective.

Mac

_____________________________

LAV-25 2147

(in reply to Alfred)
Post #: 13
RE: Mine warfare, Japanese Depth Charge rearm - 12/23/2012 1:06:42 AM   
sdevault


Posts: 140
Joined: 10/28/2008
Status: offline
Logistical issues occurred during the real war and were often more damaging than enemy action.
As Mac said. After a year of tinkering with the game, and learning the basics, you will have a fresh prospective of the game mechanics. Some things may not work the way we want them to. This is not an arcade game in which identical supply or repair functionality occurs at each base regardless of circumstance. Game mechanics work in order to provide us with the most realistic game experience possible.


(in reply to Mac Linehan)
Post #: 14
RE: Mine warfare, Japanese Depth Charge rearm - 12/23/2012 2:16:04 AM   
Itdepends

 

Posts: 704
Joined: 12/12/2005
Status: online

quote:

ORIGINAL: Alfred
Do you have a comparable CV?
Alfred


I'll see your Yorktown and raise you an Essex

(in reply to Alfred)
Post #: 15
RE: Mine warfare, Japanese Depth Charge rearm - 12/23/2012 11:56:20 AM   
ilovestrategy


Posts: 3628
Joined: 6/11/2005
From: San Diego
Status: offline

quote:

ORIGINAL: linrom

[image]
[/image]





Were those things dangerous to move around? They look like they are nervous.

_____________________________

After 16 years, Civ II still has me in it's clutches LOL!!!
Now CIV IV has me in it's evil clutches!

(in reply to linrom)
Post #: 16
RE: Mine warfare, Japanese Depth Charge rearm - 12/23/2012 6:13:00 PM   
Bullwinkle58


Posts: 8626
Joined: 2/24/2009
Status: online

quote:

ORIGINAL: ilovestrategy


quote:

ORIGINAL: linrom

[image]
[/image]





Were those things dangerous to move around? They look like they are nervous.


Not very dangerous when not fused. The fuse is normally screwed into the round hole in the center of the end plate. This photo seems to show the protection plate swung aside and the fuse hole emply. The crew is loading the Dc into a gun launcher aimed port/starboard. Can't tell which side of the ship this photo shows. Without a fuse a DC is no more dangerous than a gun shell, and probably less.

_____________________________

The Moose

(in reply to ilovestrategy)
Post #: 17
RE: Mine warfare, Japanese Depth Charge rearm - 12/23/2012 7:49:58 PM   
crsutton


Posts: 7240
Joined: 12/6/2002
From: Maryland
Status: offline

quote:

ORIGINAL: linrom

As a new player, I have a few questions:


1. The game does not allow for submarine attacks inside port size >3? If this is the case, is there any purpose in defensive minefields and what do I do with CMs, ACMs?

2. The Japanese created baseforces which included subchasers and patrol craft in all the small outposts such as Ambon, Timor. Davao etc without any tenders. So why does the game prevent torpedo and depth charge rearming unless it is in a large port or with the presence of tenders larger then AGs?

The Japanese put depth charges even on their AKs and apparently on just about any ship!

If I am running subchasers out of Tarakan, I need to send them to Palau to rearm? I don't think so!

BTW, what's with ALL the non historical geographical names too?

I got more than 500 AKs? What do I do with them?



And, I never heard of an AK ever killing or damaging a sub. They might have loaded up a lot of ships with DC but the question is did they have any effect? Sometimes things have been passed over for simplicity sake.

_____________________________

I am the Holy Roman Emperor and am above grammar.

Sigismund of Luxemburg

(in reply to linrom)
Post #: 18
RE: Mine warfare, Japanese Depth Charge rearm - 12/23/2012 9:40:15 PM   
ilovestrategy


Posts: 3628
Joined: 6/11/2005
From: San Diego
Status: offline
Thanks Bullwinkle!

_____________________________

After 16 years, Civ II still has me in it's clutches LOL!!!
Now CIV IV has me in it's evil clutches!

(in reply to crsutton)
Post #: 19
RE: Mine warfare, Japanese Depth Charge rearm - 12/24/2012 1:23:51 AM   
Termite2

 

Posts: 271
Joined: 2/14/2004
Status: offline
Flower class corvette- port side launcher

_____________________________

"After eight years as President I have only two regrets: that I have not shot Henry Clay or hanged John C. Calhoun."--1837

(in reply to ilovestrategy)
Post #: 20
RE: Mine warfare, Japanese Depth Charge rearm - 12/25/2012 8:47:33 PM   
Jorge_Stanbury


Posts: 933
Joined: 2/29/2012
From: Lima and Toronto
Status: offline

quote:

ORIGINAL: linrom

If I am running subchasers out of Tarakan, I need to send them to Palau to rearm? I don't think so!

I got more than 500 AKs? What do I do with them?


You should convert some of those AKs to AG; one for each forward base you want to use for rearming/ repairing PB, SC


(in reply to linrom)
Post #: 21
RE: Mine warfare, Japanese Depth Charge rearm - 12/30/2012 5:06:50 AM   
Dili

 

Posts: 2945
Joined: 9/10/2004
Status: offline
quote:

I never heard of an AK ever killing or damaging a sub.


RAINBOW (Lt Cdr L P Moore+), 10th October 1940, Central Mediterranean, Gulf of Otranto area – in collision with Italian merchantman ‘Antonietta Costa’.





(in reply to Jorge_Stanbury)
Post #: 22
RE: Mine warfare, Japanese Depth Charge rearm - 12/30/2012 5:45:37 AM   
DivePac88


Posts: 3115
Joined: 10/9/2008
From: Somewhere in the South Pacific.
Status: offline
Hi linrom, I was just wondering if there is anything that you do actually like about AE?

_____________________________


When you see the Southern Cross, For the first time
You understand now, Why you came this way

(in reply to linrom)
Post #: 23
RE: Mine warfare, Japanese Depth Charge rearm - 12/30/2012 6:03:18 AM   
Sakai007


Posts: 177
Joined: 3/12/2012
Status: offline
Speaking of the learning curve, I have a single game I've been playing for the better part of a year and a half. I am now in June '44 as the Allies and have only really been doing 'well' for the last year of game time or so. A healthy dose of 'Sir Robin' will give the player time to learn the little things before stuff really gets hot in late 42, early 43. I lost so much in the way of bases in the process that I never thought I would come back and thought about restarting. Now I am fighting for Rangoon and have just taken Eniwetok as a stepping stone to Saipan. What an amazing game we have, I honestly feel lucky to know it exists and enjoy it!!!

(in reply to DivePac88)
Post #: 24
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Mine warfare, Japanese Depth Charge rearm Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.100