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Sirian's EVE Component Mod (new version 1.2) Shadows compatible

 
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Sirian's EVE Component Mod (new version 1.2) Shadows co... - 12/18/2012 10:32:13 AM   
Sirian


Posts: 89
Joined: 11/29/2012
Status: online
Hello!

Here comes my second mod, this time its the components. I used EVE icons to replace most of the components, firswt I wanted to increase the size of the icons to 64x64 pixels and have them transparent, everything worked fine until I actually researched something. The icons get enlarged inthe messagebox and so ruin everything. So back to 32x32 pixels. After some experimenting I discarded the idea of transparent icons and put a grey background in. This way they look far better than transparent, so I kept them.

V1.2: Added icons for new components introduced in the Shadows expansion. In the procedd changed some color coding and swapped some icons for existing components.

V1.1: This is a refinesd version based on my experiences while using the mod in actual games. I shuffled a few icons around, mainly beam weapons, as I didn't like the titan beam icon as titan beam icon. I also changed some color coding to make is more intuitive. Also added help files using the modded icons. (Oh I do love my helpfile compiler...)

Components are color coded where applicable:

Quality: Grey - Green - Blue - Purple. Sone items have distinct tiers, like armor or troop compartments. These tiers are color coded where possible. If only two tiers exist they are green - blue, three tiers are green - blue - purple and four tiers add a grey as least quality color.

Fleet components: components that boost nearby ships have a yellow background

Race exclusive items have a cyan background

Reactors: red background: uses hydrogen, purple background: uses Caslon

Shields, Engines and Hyperdrives have a different color coding: the basic varaint is grey (or blueish gray in case of the shields) Green is efficient, Red is fast (or fast recharging) and purple is the final super-technology.

Superweapons have a bright orange background, except for the Superlaser which has... oh well, you will recognize it!

Installing the mod: extract the contents of the zip file into the Distant Worlds/images/ui/components directory. Do not forget to backup any original contents there first!

All versions and the helpfiles can be downloaded here: Sirian's EVE Component mod

Have fun!
Sirian

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< Message edited by Sirian -- 6/3/2013 3:27:30 PM >
Post #: 1
RE: Sirian's EVE Component Mod - 12/18/2012 10:34:49 AM   
Sirian


Posts: 89
Joined: 11/29/2012
Status: online
Here is a preview. Sadly the preview does not do the icons justice, they are of far better quality. This has to do with resizing issues in the file browser.



Attachment (1)

< Message edited by Sirian -- 2/15/2013 9:52:19 AM >

(in reply to Sirian)
Post #: 2
RE: Sirian's EVE Component Mod - 12/18/2012 1:05:41 PM   
Tyrador


Posts: 145
Joined: 1/29/2012
Status: offline
Some great work on display here, these icons are so cool! Much better than default!

BTW. What about the super weapon icons?

< Message edited by Tyrador -- 12/18/2012 1:06:41 PM >

(in reply to Sirian)
Post #: 3
RE: Sirian's EVE Component Mod - 12/18/2012 1:29:41 PM   
Sirian


Posts: 89
Joined: 11/29/2012
Status: online
Death Ray icons are 23 and 25. I fthere are more super weapons I have missed them. I must admit, I haven't played the game as much as I spend time modding. :-)

(in reply to Tyrador)
Post #: 4
RE: Sirian's EVE Component Mod - 12/19/2012 2:55:11 AM   
Ponicus

 

Posts: 11
Joined: 2/15/2012
Status: offline
Awesome. Thanks for this mod. Enjoying this and your resource icon mod.

(in reply to Sirian)
Post #: 5
RE: Sirian's EVE Component Mod - 12/21/2012 4:20:12 PM   
tjhkkr


Posts: 1679
Joined: 6/3/2010
Status: offline
Nice piece of work; thank you!

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(in reply to Ponicus)
Post #: 6
RE: Sirian's EVE Component Mod - 2/15/2013 9:52:22 AM   
Sirian


Posts: 89
Joined: 11/29/2012
Status: online
Added version 1.1, see first post.

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Visit Sirian's Mods

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Post #: 7
RE: Sirian's EVE Component Mod - 2/15/2013 10:52:03 AM   
Igard


Posts: 2281
Joined: 3/29/2010
From: Scotland
Status: offline
Really nice looking components here. The colour coding is a great touch!

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(in reply to Sirian)
Post #: 8
RE: Sirian's EVE Component Mod - 2/16/2013 10:10:16 PM   
Buio


Posts: 169
Joined: 11/21/2012
Status: offline
Very nice update v1.1

Thanks a lot!

(in reply to Igard)
Post #: 9
RE: Sirian's EVE Component Mod - 5/27/2013 10:13:20 PM   
AstroCat


Posts: 207
Joined: 7/31/2003
Status: offline
Was thinking of using this but I noticed the game goes to Component_195.bmp but this mod stops at Component_113.bmp. Any issues? Thanks.

(in reply to Buio)
Post #: 10
RE: Sirian's EVE Component Mod - 5/28/2013 7:50:35 AM   
Sirian


Posts: 89
Joined: 11/29/2012
Status: online
I noticed the same and wondered why there were so many more icons in the directory than are apparently used in game. I modded every icon I where could identify a component in game, the others seem to be unused duplicates. I didn't include these in the mod as they are essentially unmodded.

I have not tested my mod with Shadows, in fact I haven't even installed Shadows yet - real life is keeping me extremely busy. There are several new components in Shadows, while I have ideas and sorted through my EVE icon library I havent had time to create icons themselves.

Greetings,
Sirian

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RE: Sirian's EVE Component Mod - 5/29/2013 1:06:13 AM   
AstroCat


Posts: 207
Joined: 7/31/2003
Status: offline
No worries, if you get a chance to check out Shadows and do a mod update I'll definitely check it out.

(in reply to Sirian)
Post #: 12
RE: Sirian's EVE Component Mod - 6/3/2013 3:37:50 PM   
Sirian


Posts: 89
Joined: 11/29/2012
Status: online
Shadows icons added (see 1st post)

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Post #: 13
RE: Sirian's EVE Component Mod - 6/3/2013 6:12:58 PM   
Buio


Posts: 169
Joined: 11/21/2012
Status: offline
Thanks for the update!

(in reply to Sirian)
Post #: 14
RE: Sirian's EVE Component Mod - 6/16/2013 2:25:24 PM   
AstroCat


Posts: 207
Joined: 7/31/2003
Status: offline
Hmmm v1.2 only goes up to component_129.bmp but the game goes up to Component_195.bmp. Is that correct or are all those unmodded ones not used by the game? Thanks.

< Message edited by AstroCat -- 6/16/2013 2:27:59 PM >

(in reply to Buio)
Post #: 15
RE: Sirian's EVE Component Mod - 6/17/2013 11:16:29 AM   
Sirian


Posts: 89
Joined: 11/29/2012
Status: online
The icons from #130-195 seem to be unused. I could'nt find any place in DW where these are displayed, so I left them unchanged.

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(in reply to AstroCat)
Post #: 16
RE: Sirian's EVE Component Mod - 6/17/2013 12:43:10 PM   
AstroCat


Posts: 207
Joined: 7/31/2003
Status: offline
Ok, cool that's what I thought. Thanks for the info.

(in reply to Sirian)
Post #: 17
RE: Sirian's EVE Component Mod - 6/17/2013 1:20:50 PM   
AstroCat


Posts: 207
Joined: 7/31/2003
Status: offline
I added the images to the 4 missing help files.

Component_AssaultPod
Component_GravityAreaWeapon
Component_GravityBeamWeapon
Component_TractorBeam

I also noticed Component_PointDefenseWeapon was missing. So I've now added that one too.

You can double check to make I got them right.


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< Message edited by AstroCat -- 6/17/2013 1:34:23 PM >

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Post #: 18
RE: Sirian's EVE Component Mod - 6/25/2013 5:40:10 AM   
Sirian


Posts: 89
Joined: 11/29/2012
Status: online
These look good, AstroCat, thanks a bunch! Never noticed that point defense was missing, guess I don't open the Galactopedia too often. :-)

Regards, Sirian

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