LiquidSky
Posts: 830
Joined: 6/24/2008 Status: offline
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Actually, that might not be a bad plan...make the pioneers a card replacement only, and have a unit to build for them. And have them expended, like the nebelwerfers. But they can help take a hex or two of Stalingrad (or some other Russian city). Although, in history, their use (and effect) is rather minimal when you look at the grand scheme of things...they were brought in to Stalingrad in early November, and used to take what would amount to one hex over a few turns. The Pioneer battalions were around 300-400 men. The game represents regimental sized counters. Since (mostly) a regiment has 3 battalions, you could make them 18 strength (1800) counters. After a combat they can 'disappear' like the nebelwerfers, but will return, if you play the political points to 'use' them again. What I wouldn't want to see is 3-4 pioneer counters that stay on the map, running about taking every city then can reach. As for the Jagpanzer units (and stugs for that matter) you can build them and play the cards for replacements already. Not sure if you will appreciate the effort, though.
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To the right General Patton, to the left the British Army, to the rear our own artillery, and besides all that its raining. And the only good thing to say about the weather: it keeps our air corps from blowing us all to Hell because its too lousy to fly.
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