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RE: BFTB Patch #4 - Public Beta

 
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RE: BFTB Patch #4 - Public Beta - 12/21/2012 11:49:15 PM   
wodin


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I'd love it out before Xmas but I wasn't outing any hope on it..Id be very very surprised if it arrives between now and then..still it will eventually get our way.

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Post #: 31
RE: BFTB Patch #4 - Public Beta - 1/11/2013 1:06:43 AM   
Arjuna


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Hi all,

I have just asked Erik to make available a new BFTB Build 4.4.256 as a Public Beta Patch #4 v2. This addresses the main concerns of the feedback we have from the BFTB Build 4.4.255. The fixes include:

  • Handle cases where eng unit cannot get any closer to the bridge but is still further than 100m. It now just constructs in place. This addresses FPAsset at SCAI line 8380.
  • Upon disbandment ensure that only units whose current loc is passable to the disbanding unit's moveType are considered eligible to receive any disbanded vehicles. This fixes an assert at ScenRoute 1029.
  • Ignore code within AllocateForcesToTasks() that tries to preallocated resources to nearby threatened objectives when allocating for attacks. This avoids line units being allocated to the reserve when the reserveLoc is near enemy. Fixes the single assault company issue.
  • Restrict preallocation of nearby units to threatened objectives once the currShare of combat power exceeds the required priority share but only after scernario start +30 mins. This ensures that during the at start plan development cnearby units will be allocated even if this wouyld exceed the normal priority share allocation. After 30 mknutes reverts to normal.
  • Fixed data overflow - ie number too big for the size allocated - inside ScenSupplyTransportEvent::DetermineLosses(). The code now uses PodDoubles rather than PodFloats. This addresses FPAssert at PodFloat 36.
  • Reduced min and max range for routers from 1800-2700m to 1200-2100m.
  • Ensure router use "safest" routes - ie stick to cover and avoid enemy firepower.


Please note it will take Erik some time to make this available. I'm not sure when exactly so please be patient.

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Post #: 32
RE: BFTB Patch #4 - Public Beta - 1/11/2013 3:11:19 AM   
BigDuke66


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Sounds good, looking forward to it.

I wonder if there is a way to make the distance that a routed unit moves more variable without narrowing it too much.
I thought about a check that compares the current view range for the unit against the distance retreated and if the view range is smaller than the distance moved the unit would stop.
This should make units reaching covers like wood or dents in open ground that break the line of fire & sight use these beneficial positions for recovery.

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Post #: 33
RE: BFTB Patch #4 - Public Beta - 1/11/2013 8:10:36 AM   
phoenix

 

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Excellent. Many thanks Dave.

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Post #: 34
RE: BFTB Patch #4 - Public Beta - 1/11/2013 11:44:11 AM   
oldspec4

 

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Thanks for the quick response..many good things here.

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Post #: 35
RE: BFTB Patch #4 - Public Beta - 1/12/2013 5:27:06 AM   
cristianwj


Posts: 49
Joined: 7/14/2009
From: P.R. China
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Hi. Dave! I couldn't find the Patch#4, where can I get it?

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Post #: 36
RE: BFTB Patch #4 - Public Beta - 1/12/2013 8:33:16 AM   
Arjuna


Posts: 17763
Joined: 3/31/2003
From: Canberra, Australia
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You need to go to the Members Clun here: http://www.matrixgames.com/members/


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Post #: 37
RE: BFTB Patch #4 - Public Beta - 1/16/2013 8:37:38 AM   
invernomuto


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From: Turin, Italy
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I'd like to try the new patch.
Does the beta work with HTTR expansion installed?
Thanks.

Davide

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Post #: 38
RE: BFTB Patch #4 - Public Beta - 1/16/2013 8:56:33 AM   
phoenix

 

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Yes.

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Post #: 39
RE: BFTB Patch #4 - Public Beta - 1/16/2013 11:59:33 AM   
Arjuna


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From: Canberra, Australia
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quote:

ORIGINAL: invernomuto

I'd like to try the new patch.
Does the beta work with HTTR expansion installed?
Thanks.

Davide


Yes but no. Let me explain. The beta patch provides all the BFTB data converted and up to date. However, it does not provide converted HTTR data. We will do so once we go final.

So what this means is that when int he Game you want to start a new HTTR scenario it will convert the data on load. It will have to do this each time you start. The conversion is automatic. You do not have to do anything but it may take a few minutes for the bigger scenarios.

In the meantime you can convert the HTTR data yourself just by opening each of the maps and scenarios in the ScenMaker and then doing a SaveAs. I recommend you back these up first. Then when you start there will be no delay.

Alternatively, you can wait till the final patch.

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Post #: 40
RE: BFTB Patch #4 - Public Beta - 1/17/2013 9:16:57 AM   
invernomuto


Posts: 957
Joined: 10/8/2004
From: Turin, Italy
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quote:

ORIGINAL: Arjuna

Yes but no. Let me explain. The beta patch provides all the BFTB data converted and up to date. However, it does not provide converted HTTR data. We will do so once we go final.



Thanks. I think I'll try the beta, now I'm focused on small scenarios so HTTR scenario's conversion should not be painful.

Bye.

< Message edited by invernomuto -- 1/17/2013 9:46:48 AM >


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Post #: 41
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