Peter123
Posts: 195
Joined: 2/13/2010 Status: offline
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quote:
ORIGINAL: Agent S tried playing this both sides human... did not get to axis turn 2. A.I. kicks in and surrenders me. Hi Agent, my purpose was to make a playable scenario, not a long one ;) I guess game ends at turn 2 because both cities have 0 victory points assigned. Just assign 1 VP to cities and it should run longer. quote:
ORIGINAL: Agent S Could you expand a little on the sea_edges and sea_nodes csv files. This is where I have come unstuck in the past. I'm unable to link the nodes successfully. In sea nodes.csv you must define your nodes: node ID (1,2,3.... ), the name, the size (number of fleets), and the coordinates to place fleet counters on the map. In sea edges you define wich moves are allowed: from node 5 to node 1, from node 1 to node 5, from node 6 to node 3 , and so on.
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