Matrix Games Forums

War in the West gets its first update!Flashpoint Campaigns: Red Storm version 2.08 is now available!Command gets huge update!Order of Battle: Pacific Featured on Weekly Streaming SessionA new fight for Battle Academy!Buzz Aldrin's Space Program Manager is out for Mac!The definitive wargame of the Western Front is out now! War in the West gets teaser trailer and Twitch Stream!New Preview AAR for War in the West!War in the West Manual preview
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Crash - 1.7.0.16

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Tech Support >> Crash - 1.7.0.16 Page: [1]
Login
Message << Older Topic   Newer Topic >>
Crash - 1.7.0.16 - 12/16/2012 6:14:56 PM   
Bingeling

 

Posts: 3794
Joined: 8/12/2010
Status: online
Log file in appData says:

Distant Worlds - Crash Dump - 1.7.0.16

20:16:35 12. desember 2012


System.NullReferenceException: Object reference not set to an instance of an object.
at DistantWorlds.Types.Empire.InitiateRaceEvent(Race race, RaceEvent raceEvent)
at DistantWorlds.Types.Empire.DoRaceEvent(Race race)
at DistantWorlds.Types.Empire.ReviewEmpireEvents()
at DistantWorlds.Types.Empire.DoTasks()
at DistantWorlds.Main.F6d3yiHG0lFIoEXxwOZ(Object )
at DistantWorlds.Main.o65GgEckA8(Object )


--- COMPLETE ---

It could possibly related to the Extended Mod, but the null pointer ought to be caught anyways :)
Post #: 1
RE: Crash - 1.7.0.16 - 12/17/2012 10:18:32 PM   
Bingeling

 

Posts: 3794
Joined: 8/12/2010
Status: online
And the same once more just now.

(in reply to Bingeling)
Post #: 2
RE: Crash - 1.7.0.16 - 12/17/2012 10:21:29 PM   
Haree78


Posts: 1261
Joined: 5/18/2010
Status: offline
This occurred while using a custom race with the following in the race file.


'Race Events 1&2
'Type: 0=None, 1-28=events (see Modding Guide)
'Frequency: proportion of time event will be triggered when chance arises
RaceEvent1Type ;25
RaceEvent1Frequency ;1.0
RaceEvent2Type ;7
RaceEvent2Frequency ;1.0

_____________________________

Distant Worlds Extended
Battlestar Galactica Legends Mod

(in reply to Bingeling)
Post #: 3
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Tech Support >> Crash - 1.7.0.16 Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.061