From: Living in the fair city of Melbourne, Australia
Thats why I thought giving SHC units max MP's at start would be a help and units from inside the pocket would or could be used to breakout. This way units out side can help break or retreat.
Should make for not as big of losses as before and a net gain of a turn over all.
Again most of the balancing models to date have been based on a Lvov pocket. So this will not throw everything out of balance, but help SHC enough to make the south more interesting and lower losses some.
You might want to check the alternate GC 41 scenario I started working on a few months ago.
I basically pursued the approach you guys discuss here (increased Soviet units MP's and Morale to top up reserve activation chances, some changes in deployment, etc.). The big problem is the Surprise Turn rules, which basically leave the Soviet player with very little room to maneuver during his turn.
I've found, however, that if I raise - ahistorically - experience elements, Soviet units tend to hold their lot together much better (less chances to become routed, losses when retreating are substantially lower).
This extra experience will eventually go away as losses mount. Another possibility would be to freeze Axis forces northwest and west of Lvov for one turn (and freeze the Soviet armies there, as well, to avoid premature withdrawal).
Last, but not least, I'd also recommend to play the scenario with Logistics reduced to 75% for both sides, to keep the pace more in line with historical timelines.
Besides that, I'm quite convinced by now that this wouldn't work well without alternate victory conditions, to make sure the historical strategic constraints are in place. This involves separate, manual tracking over a spreadsheet. I plan to do some 'work' on this during the Holiday Season, so if people is interested in playtesting it, I would be delighted.
Wite2 - Lead Tester