From: Danmark, Europe
This is the heroic and inspiring story of how Germany achived her place in the sun under the leadership of Ulver, or as he prefree to be called: The Überallesumdieganzenweltkommandant.
Well, I hope. Alternatively it is going be the embarrassing tale of how Warspite kicked my ass.
This is definitely not going to be a move-by-move AAR. Partly I’m far too lazy to write one that way and partly I just don’t find them terrible interesting to read. Nor is the aim to make it easier for new players to understand the game mechanics. If someone learns to play better from reading this so much the better but that is not the goal. First and foremost it should be readable and entertaining. I will describe events in broad strikes and focus on explaining my thinking in strategic terms as well as point out amusing little anecdotes
So what is the super secret plan? Well, if I told people about it wouldn’t really be super secret would it? It is a little premature to reveal the nitty gritty details but here is a basic outline of my thinking before the first move is made.
Make more use of low maintenance, high purchase cost units when feasible. One example of this kind of thinking is to relay more on armored trains due to their low maintenance cost and low manpower requirements: Oddly enough they seem pretty good garrisons to me. Better stats then actual garrision armies and much lower upkeep
Make more use of sea power, use the German amphibious transport capacity, first and foremost in the Baltic but why not see if it can be put to use in the Adriatic and even the Med?
Since the house rules prevents me from scrapping my fleets I thought I might as well take them out for a spin – expect to see lots of navel actions if this turns out as planned. I confess I always dreamed of a 1915 sea lion, in many ways much more plausible then the 1940 version – this time we have the German High Seas Fleet
With the new navel tweak hopefully subs are a worthwhile investment, I especially note the low upkeep. I shall be building lots of those trying to reduce conveys: Without actually sinking any and provoking the US into the war..
House rules: Just one airship pr side.
Our last game ended in the utter demolition of the Ruhr by a massive British aerial bombardment. Very “Sky Captain and the world of tomorrow” stuff but not very realistic. I expect that game had some influence on the adaptation of this house rule. Even so I shall be watching the skies carefully this time.
House rule: No scrapping of fleets.
Frankly not sure the rule is needed with the much lower cost of Navel maintenance with the Beta Patch but I confess freely that last time I played warspite I disbanded every ship in sight in order to build the aforementioned balloon armada and, well, some people might consider that slightly gamy
< Message edited by ulver -- 12/19/2012 8:55:56 PM >