If an upgrade requires the compromising of water tight integrity of a vessel, such as removing under water torpedoes (something WW1 era BBs had) then I would expect that there would be "flotation" damage that would require drydocking to fix. However I think it is to be expected that most upgrades are above the waterline and extracting the ship from the "shipyard" status is more than realistic, it is expected. Bullwinkle, you mentioned NAVSEA etc. Did these organizational aspects of the navy exist at the time the game covers? My understanding is that the Naval Ship Systems Command was established in 1966 replacing the Navy's Bureau of Ships (BuShips)which was established in 1940. But I'm thinking you are using modern terms to describe WW2 organizations. Hal
Yep, BuShips in WWII. I think there was a BuOrd too. And a BuMed and a BuPers and others. The BUs were mostly in the Main Navy building in D.C. on the Mall. My dad took me there when he was up on Navy business in the 1960s. They were falling apart and mostly had been vacated out to Crystal City with new names.
Some organizational structures in the USN were born during WWII and survive. The type commander structure (SurfLant/Pc, SubLant/Pac, AirLant/Pac) on the non-operations side of the house for example. Most people who watch movies think fleet structures do everything, but in reality they do very little. Most of the Navy is on the non-ops side of the house. Building, fixing, arming, training, recruiting.
An alteration to a class would have come out of D.C. from the Bureau structure. It wouldn't be decided by the CO, or locally by a yard CO, or even by someone like Nimitz or his staff. Too much real naval architecture work by the slipstick boys needed.