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CtGW v1.14 Public Beta Available

 
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CtGW v1.14 Public Beta Available - 12/14/2012 7:56:20 PM   
Andrew Loveridge


Posts: 606
Joined: 7/20/2009
Status: offline
Hello All,

We have an update in the works for Commander - The Great War. It is in the Members Club. you will need to Register your game, if it has not been already. It includes a number of fixes for bugs found since release, plus some other changes and new events.
Please give it a try, and let us know how it works for you.

[Edit] A new version has been posted, 1.14Beta2, it includes a fix for crashes in Greek and Russian.

v1.1.4 – Dec 6, 2012

    Bug Fixes:


    • Spelling fixes
    • Tsaritsyn city location fixed (behind Volga)
    • Easiest AI (handicapped) will now correctly receive penalty instead of bonus!
    • Can no longer detach enemy commanders
    • Map terrain & railroad fixes
    • Can no longer swap armoured trains to hexes without a railroad
    • "At War" Commander requirement no longer checked if nation is still neutral.
    • Evert (Russian Commander) bonus changed to reflect his description.
    • Calculation of remaining turns for technologies displayed in research tab fixed.
    • Fixed Italy surrenders message
    • Fixed Airships inability to attack revealed submarines

    Changes:

    • German counter colour changed (darker) to differ more from Russians
    • Convoy kills are counted as naval kills (in stats & Commander requirements)
    • Combat penalty for amphibious attacks decreased.
    • 1915 Scenario: Entente AI will attempt Gallipoli invasions.
    • Early submarines deal less damage to convoys.
    • Anti-sub upgrades rebalanced.
    • Battleship cost reduction, naval unit upkeep reduced.
    • Improved opening moves for Austria-Hungary AI, emphasising on outflanking attempt
    • German AI now pushes harder in France.
    • Central Powers AI builds more subs.
    • AI defends the USA and Britain better if these are the only surviving nations.

    Additions:

    • Morale penalty for disbanding a Battleship + event message.
    • Capture events for Rome, Milan, Madrid, Sofia & Washington
    • Several events for Greece's part in the war.


< Message edited by Scott Parrino -- 12/21/2012 7:48:34 PM >


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Post #: 1
RE: CtGW v1.14 Public Beta Available - 12/14/2012 8:42:17 PM   
catwhoorg


Posts: 719
Joined: 9/27/2012
From: Uk expat lving near Atlanta
Status: offline
Sweet. I'll patch it up this weekend.

Especially interested in the AH AI fix for Serbia.

(in reply to Andrew Loveridge)
Post #: 2
RE: CtGW v1.14 Public Beta Available - 12/14/2012 10:29:59 PM   
JJKettunen


Posts: 3526
Joined: 3/12/2002
From: Finland
Status: offline
w00t!

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Jyri Kettunen

The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.

- A. Solzhenitsyn

(in reply to catwhoorg)
Post #: 3
RE: CtGW v1.14 Public Beta Available - 12/14/2012 10:47:41 PM   
Bossy573


Posts: 363
Joined: 3/25/2005
From: Buffalo, NY
Status: offline
Just downloaded and installed. Gonna see just how "easy" easy is. You know, to let the other members know.

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(in reply to JJKettunen)
Post #: 4
RE: CtGW v1.14 Public Beta Available - 12/15/2012 1:58:11 AM   
Amaranthus


Posts: 48
Joined: 11/29/2012
From: Adelaide, Australia
Status: offline
If you're playing MP, do both you and your opponent need to be beta patched?

(in reply to Bossy573)
Post #: 5
RE: CtGW v1.14 Public Beta Available - 12/15/2012 4:13:52 AM   
colberki

 

Posts: 189
Joined: 6/16/2007
Status: offline
Nice! I like the fleet tweaks!

(in reply to Amaranthus)
Post #: 6
RE: CtGW v1.14 Public Beta Available - 12/15/2012 10:11:18 AM   
Empire101


Posts: 1970
Joined: 5/20/2008
From: Coruscant
Status: offline
Great Stuff guys!!

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Our lives may be more boring than those who lived in apocalyptic times,
but being bored is greatly preferable to being prematurely dead because of some ideological fantasy.
- Michael Burleigh


(in reply to colberki)
Post #: 7
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