Well, it needn't be heated, Wodin. It's only about a game, surely? But - just curious - what's the problem with the pause button in RTS? Does that not allow you to stop it whenever you want and think as long as you want? You miss out on the playback, of course, which is, for me, the truly excellent thing about wego - you can't see everything happening at the time, but at least you can work out afterwards what happened. But I've often wondered why this isn't incorporated into RTS. There is a camera button in APOS, I note, but I'm not sure what it's for.
I see your point about realism precisely though, Wodin. It's none of it realistic full stop. But if you assess which mode gives the info that the people on the ground who must command would have, then some kind of recording mode is essential to simulate that (as you can't be everywhere at once, but you are required to act the part not just of senior commander, but section leader too, for each section, and in reality they would have seen a lot more than you, so you need - for it to be realistic, some way of being given all the informartion all those leaders would have obtained from their ground level - certainly in CM the role you 'assume' is the role of each and every commander on the field, from highest to low. It's probably the same in APOS, though I've found myself able to play at, say, platoon leader level (1 command to 3 sections, say - let the AI do the rest) I'm quite sure Dane is right in saying everything would work better if I actually took on the role of every single commander on the field and micromanaged it.)
For any of these games to be a realistic simulation of what a higher level commander does (as Command Ops is at a diff level) then the friendly AI in particular would have to make the subordinate leaders capable of assessing info that they have (and you don't, because you aren't there, where they are) and forming plans as a consequence, good plans. But that doesn't happen anywhere except Command Ops. My dream game would be APOS with Command Ops AI (or CM with Command Ops AI - no diff there). So you give orders at platoon level, maybe, and then the AI develops attack plans using all the info and all the assets, designating a suppression section, a flanking section, whatever. Interestingly, i don't think my dream game is some kind of impossibility. It's just Command Ops at the tactical level with graphics. It's definitely do-able, I assume. It's just nobody is doing it, or they're doing different things in different companies etc.
Wish I was Bill Gates (well, no - wish I had his money) then I'd commission Panther to do it.
< Message edited by phoenix -- 12/17/2012 12:45:54 PM >