Matrix Games Forums

Armageddon invasion starts in 2014Command Rommels Panzers in Battle Academy!Servers UpdateThe Deal goes Fourth!Command Ops gets a Massive Update!Lost Battles AAR: Smolensk 41War in the East: Lost Battles is here!Conflict of Heroes: Awakening the Bear! Let's Play videoLost Battles Scenario Manual excerpts available!A sneak peek from Allied Corps!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Basic Operational Question: How Far to Go Each Turn?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> The War Room >> Basic Operational Question: How Far to Go Each Turn? Page: [1]
Login
Message << Older Topic   Newer Topic >>
Basic Operational Question: How Far to Go Each Turn? - 12/14/2012 2:23:02 AM   
Paul Roberts

 

Posts: 662
Joined: 4/22/2001
From: Philadelphia, PA
Status: offline
I've fooled around with WITE off and on since the release. I understand the rules, but I don't think I've mastered anything. I'm not really even sure how I should be playing.

For instance, how far should I be moving my units each turn?

Let's take "Road to Moscow" as an example, since that's the scenario I've started over and over. As Axis, I know I'm racing against the clock and against the Soviets' build-up of a defensive line. I typically end turn one with the usual Bialystock pocket (to be reduced next turn) and with both of AGC's Panzer Groups at the gates of Minsk. I've run them to the end of their movement points, and (except for the divisions used to hold the pocket) I've done the same with my other Armies as well. But is this a good idea?

I guess I'm asking whether good players typically use all their movement points for almost every unit (except where there's no point doing so), or whether this wears units down faster. Is there a rule of thumb on how far to go with units each turn?

I *told* you it was a basic question!
Post #: 1
RE: Basic Operational Question: How Far to Go Each Turn? - 12/14/2012 1:34:43 PM   
terje439


Posts: 5323
Joined: 3/28/2004
Status: offline
Don't know about the good players, but I always push as far and hard as possible. Espesially as the Germans you want to keep going and take as many manpower centres as possible. Just make sure you do not create situations that can be hazardous to your advanced units (like risking them being cut off etc).
As you say, time is of the essence as the Wehrmacht, and one more turn to get from A to B means one more turn for the USSR to dig in.

Terje

_____________________________

Incompetent Allied commander in witp:AE
Trying for Lebensraum in WitE
Emperor in CoG:EE
Sultan in CoG:EE

(in reply to Paul Roberts)
Post #: 2
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> The War Room >> Basic Operational Question: How Far to Go Each Turn? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.137