Bob, I took a look at your save and I must agree with your opponent. You do nothing to protect your industrial cities. There is any single PVO AA unit attached to Stalingrad! Also the air base which covers it located 4 hexes south. Night intercepts are especially sensitive to the range. Once I built 4 AA Regs in Stalingrad enemy started to lose >50% of his night bombers causing very minor damage.
So you really need to build PVO in all industrial cities within the range of German bombers.
Ok Pavel I stand corrected. In future games I will build PVO AA Regiments in my industrial cities as soon as I can and move my airbases closer to the cities. But in my defense:
1. In this game I did build a PVO AA Regiment (along with 2 AA battalions) attached to my Southern Air Command HQ on Turn 7. I did this because Saper likes to bomb airfields and HQs and I wanted to see what effect building nearby flak would have on these attacks. Please take a look at this HQ and you will see that on T16 it has built up to only 3 76mm AA Guns when it's TOE is suppose to be 20! The reason for this slow growth, I believe, is because of a bug which prevented support units from upgrading equipment, in this case from the 76mm AA gun to the 85mm AA gun. Since the 76mm AA gun went out of production before the game even starts obviously none were being produced to fill up the PVO AA Regiments. So if I had built 4 PVO AA regiments in Stalingrad and Gorky and every other industrial city in range of German bombers there would have been even fewer 76mm AA guns to go around. I would have been lucky to have even 2 such guns with each regiment after 9 turns. So, with respect, I don't think these PVO AA regiments would have had any real effect. Accordingly, before I go and spend APs building all of these PVO AA regiments can you please confirm that this bug has been fixed and they will upgrade to the 85mm AA gun. For that matter why is the default when these units are built the 76mm AA gun in the first place, shouldn't it be the 85mm?
2. I was not aware that night intercepts were so sensitive to range and thought that 4 hexes (about 10 minutes flying time away) would be close enough, my bad. I must have missed reading this in the manual (sorry for the sarcasm I realize you didn't write the manual). I'll move my airbases closer to the cities. However, I have been pleading here and on my AAR for anyone to tell me what I could do to have an effect on his night bombing and no one until now has told me that the fighter bases need to be right next to the city. So either this is not common knowledge or else the people reading these Forums were not willing to help me (and I know the latter isn't true). Even when my fighters did intercept they were next to useless. So if I move the airbases closer will this just cause more useless fighters to intercept or will they actually be more effective in combat as well.
Finally, did you find the battle where the 7 Rumanian bombers intercepted by the MIGs caused 12 points of factory damage? If so is that WAD?