asdicus
Posts: 251
Joined: 5/16/2002 From: Surrey,UK Status: offline
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quote:
ORIGINAL: obvert If they are getting crushed on the way out, after moving only a hex or two from the target after your set mission, wouldn't they also get hit hard if you moved to within a few hexes and waited during a day phase before going in the next day? I might be missing something here, but if there are dangerous air strike planes in range you would want to keep them father back on the first day, just out of their range, and hopefully with LR CAP cover just in case, then go in at flank the remaining 5-7 hexes, scooting out by the day air phase out of range again in the morning. The american carriers are supporting their landing at Luganville. I still hold the base. I am trying to get a surface fleet from Tulagi to attack the landing ships AT NIGHT and then retire before the inevitable air attacks. It seems that when I still hold the destination base I cannot rely on the Mission Speed option to work for this. I want the taskforce to wait 9 hexes off the base on day 1(out of divebomber range) and then move in on day 2. Instead it moves nearly all the way on night day 1 (1 hex short) and then moves in daylight attacks in daylight and then can only move 1 more hex - right next door to the american carriers. Adios my taskforce. Suggestions so far are manually move the taskforce to 9 hexes away and then next day set to full speed destination Luganville. OR. Just set the taskforce from Tulagi to Luganville to run at FULL speed all the way (fuel issue?). Are we sure these suggestions will work ? So far I have lost 2 complete surface squadrons 3 cruisers 16 dd's trying to get this to work. As the japs I cannot keep losing ships experimenting with this. I am now so nervous about using surface ships in this way I am tempted just to leave them all in port. Shame as I really enjoy the night surface battles.
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