janh
Posts: 1139
Joined: 6/12/2007 Status: offline
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quote:
ORIGINAL: timmyab quote:
ORIGINAL: Bletchley_Geek Followed by giving the Southwestern Front a fighting chance and removing the possibility of annihilating half of it in a totally ahistorical manner by Turn 2 I wouldn't object to that.In fact I've made some suggestions on how to implement it.The problem is that it would unbalance the early game.Forcing the Soviets to fight forward in 41 would have to be done at the same time. Would be nice to have a corresponding "early VC" to the sudden death the Axis side presently has. Again as alternative campaign for those who do not believe in such cases, would be really great for PBEM people who dislike defensive pauses and wish for more action. I think you cannot compare this set of sudden death VC conditions to "entirely preventing" a Russian flight in summer, or a German in blizzard. It only discourages extensive, and base-less retreats too far, but still allows players to "chose their fighting ground" wisely. If you'd really desire to restrict "withdrawals, line corrections and retreats" further, aka make Russian eastward move so slow or expensive or whatever that it has to act as a punching-ball until December, then I'd support your suggestion that one also should restrain Wehrmacht during blizzard so that 1-2 hex slow disengagement withdrawals would be forbidden and Axis gets a thorough punching as well. I wouldn't want either of that, though. As Bleetchley indicated, I'd fear the Russian with the present exp/moral sets and reinforcements/manpower wouldn't survive the summer; in many if not most games it would be much worse than now and right now it already looks like a good Russian player cannot afford any mistakes against an equally good German player (unlike the reality, where they survived at least as good as in most AARs despite repeated stupidities). Same I disagree with the blizzard rules, the Russian power is overestimated in that period and unlike history, where no major German formations came to harm and Germans still packed sufficient punch for counteroffensives, this is much much harder in game. It would be disastrous for any German player if he only allowed steps westward were those of forced retreats and routs. So I'd rather stay with the suggestion Michael had, else operational freedom, which makes games like these interesting gets restricted too much and other balance parameters must be tuned better.
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