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wtf Soviet Air- Turn 129

 
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wtf Soviet Air- Turn 129 - 12/12/2012 10:06:34 PM   
AFV


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Apparently turn 129 is when a bunch of Soviet air regiments get bumped up to 40 aircraft from 32.

That's when weird **** starts happening. A large number of airbases get their planes stripped from them, but one gets a ton shipped to it.






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RE: wtf Soviet Air- Turn 129 - 12/12/2012 10:07:19 PM   
AFV


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Regiment in question:






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RE: wtf Soviet Air- Turn 129 - 12/12/2012 10:09:06 PM   
AFV


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Any explanation for this? WAD? I can attach a save if needed.

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RE: wtf Soviet Air- Turn 129 - 12/12/2012 10:23:15 PM   
Denniss

 

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More or less WAD - engine needs to clean-out units with older type so it doesn't exceed ~32K or so used aircraft slots in total.
In a future version we may see some limit on how many air units SOV may build so the engine doesn't need to clean that many units.

As an advice, locate the lowest experience units and disband them. High experience units with old aircraft should be manually updated so they won't get lost.

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RE: wtf Soviet Air- Turn 129 - 12/12/2012 11:18:06 PM   
Helpless


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255 damaged planes looks like a overflow bug. Do you have a save when it happened? Can you replicate it?

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RE: wtf Soviet Air- Turn 129 - 12/13/2012 2:21:02 AM   
Denniss

 

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27.94K aircraft is a hell lot on turn 129, my save shows 26.87K with ~1070 free slots available on turn 129, a turn later it's 27k with less than 500 slots available.
Did you manually change a lot of the low-strength air units to another type, refiling them in this process ?

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RE: wtf Soviet Air- Turn 129 - 12/13/2012 2:59:04 AM   
AFV


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I can post a save. I will post the save at the end of the turn prior to that. I have not tested to see if its reproducible.

Denniss- Not sure what you mean. I did switch out all old aircraft for new models. Well, more accurately, when a model is no longer being produced, I gradually switch it over to newer models. As the older one gradually disappear, I in turn gradually reduce the regiments using that aircraft (except for the biplanes, I pretty much switched them out immediately way back when- not counting the UV2S bomber, since you can't even manually upgrade it).
I also, early on, disbanded all the units that had like a max of 10 aircraft in them.

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RE: wtf Soviet Air- Turn 129 - 12/13/2012 3:04:33 AM   
AFV


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This file is simply renamed .zip. Change the name to .sav and its good to go.
Load it and it should go thru the AI turn, then you should see what I described.
If not, then its not reproducible and was some kind of glitch.

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RE: wtf Soviet Air- Turn 129 - 12/14/2012 12:33:00 AM   
Helpless


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After running an AI plus logistics, I was able to replicate 256 planes in the group. Will take a look.

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RE: wtf Soviet Air- Turn 129 - 12/14/2012 3:42:06 AM   
AFV


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FYI-
Later in my turn, that particular group went to 0 planes (0 total, 0 ready, 0 reserve and 0 damage.)

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RE: wtf Soviet Air- Turn 129 - 12/14/2012 9:22:48 AM   
Helpless


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As Dennis wrote system clears up some plane slot when you approaching the limit.

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RE: wtf Soviet Air- Turn 129 - 12/14/2012 12:30:24 PM   
elmo3

 

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Added to the bug list as BG0111.

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