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ATG Random Game OPORD Template

 
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ATG Random Game OPORD Template - 12/11/2012 8:44:38 PM   
Webizen


Posts: 1435
Joined: 4/12/2005
From: WV USA
Status: online
As ATG and its loyal core of players has matured, I thought a template for organizing random games might be a good idea. While this template is best suited for multi-player random games, parts of it are useful even for single player games against the AI. If nothing else, use it as a checklist of things to think about.

Of all the things listed, a critical map analysis is key. If this analysis is faulty, you and/or your team likely will be at a disadvantage. Second, if playing with four or more players, close coordination is required. If your team of players is basically operating independent of one another with their own agendas, your team will be at a disadvantage against a team that is closely coordinated.

Please feel free to add your comments and suggestions.




Concentrate force! Dilution is defeat...
Act purposely! No purpose equals missed opportunities...
Remain flexible! War is fluid with ebbs and flows...

1. COMMAND AND CONTROL
A. Commander in Chief (CIC):_________
B. Sub Commander: ___________________
C. Sub Commander: ___________________
D. Sub Commander: ___________________

2. SITUATION
A. Game parameters description
B. House Rules
C. Map Analysis (capital/city locations, resource locations, rail net, and terrain)
D. Critical Vulnerabilities Assessment (friend and foe)

3. CIC’S INTENT (who, what, where, when)
A. Center of Gravity (schwerpunkt - main attack vector)
B. Exploitation Plan
C. Defensive Plan
D. Report, Reassess, Revise

4. FORCE COMPOSITION
A. Number of HQs (with or w/o officers)
B. Infantry (MGs, Mortars, Bazookas) and Cavalry
C. Armor (armored cars, tank types, half-tracks)
D. Guns (AT, Artillery, Infantry, Flak)
E. Air and Naval Assets

5. EXECUTION
A. Maneuver tasks
B. Recon tasks
C. Engineer tasks
D. Air Force tasks
E. Air defense tasks
F. Naval tasks

6. PRODUCTION AND RESEARCH
A. Production Priorities
B. Research Priorities


< Message edited by Webizen -- 2/19/2013 4:37:30 PM >


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Tac2i
Post #: 1
RE: ATG Random Game OPORD Template - 12/12/2012 2:38:20 AM   
Meanfcker


Posts: 306
Joined: 12/4/2011
Status: offline
Hi Web.
I am playing around with the new officer thingy and I will start our game tomorrow, but when I find time, I might come up with some thoughts if you wish (I don't wish to be smothering). You have touched upon many of the absolute essentials here already. It is hard to describe to someone who hasn't seen it all come together though. It is like trying to describe fog to someone who has never seen. It seems simple but you know you are not saying it correctly.
I will work on something pertaininig to "Staging For Battle" on a tactical level, as that is a particularly weak area for many players. In our 3v3 game right now, I am at 27 tank kills and 2 tank losses and it all comes down to staging. Allen never leave his tanks where I can reach them... anymore :-)
Anyway, I only have a little bit of time so back to the new beta release, got to see what the officer thing does.
Meanie.

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www.meanfcker.com

(in reply to Webizen)
Post #: 2
RE: ATG Random Game OPORD Template - 12/12/2012 12:39:23 PM   
Webizen


Posts: 1435
Joined: 4/12/2005
From: WV USA
Status: online
@Meanie: My template is, currently, just a high level starting point. Thanks for your feedback. It is at the tactical level where the rubber meets the road. I'm certain in our upcoming game I'll learn a lot about the finer details and will then update the template.

< Message edited by Webizen -- 12/12/2012 12:41:35 PM >


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Tac2i

(in reply to Meanfcker)
Post #: 3
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