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Can't Use 3rd Party Combat Resolution when running a blockade?

 
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All Forums >> [Current Games From Matrix.] >> [Napoleonics] >> Empire in Arms the Napoleonic Wars of 1805 - 1815 >> Tech Support >> Can't Use 3rd Party Combat Resolution when running a blockade? Page: [1]
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Can't Use 3rd Party Combat Resolution when running a bl... - 12/10/2012 12:51:40 AM   
Kai

 

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Joined: 12/12/2005
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When you attempt to run a blockade, the game doesn't give you the option for 3rd party battle resolution.

The game just defaults to normal combat.

Can this be fixed?

< Message edited by Kai -- 12/10/2012 12:57:33 AM >
Post #: 1
RE: Can't Use 3rd Party Combat Resolution when running ... - 12/10/2012 12:56:45 AM   
Kai

 

Posts: 102
Joined: 12/12/2005
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Reported on Mantis

< Message edited by Kai -- 12/10/2012 1:31:44 AM >

(in reply to Kai)
Post #: 2
RE: Can't Use 3rd Party Combat Resolution when running ... - 12/10/2012 12:24:37 PM   
DCWhitworth


Posts: 658
Joined: 12/15/2007
From: Norwich, England
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Unfortunately I wouldn't hold your breath. Looks like this game is pretty much dead as far as development/fixes are concerned.

_____________________________

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David

(in reply to Kai)
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RE: Can't Use 3rd Party Combat Resolution when running ... - 12/10/2012 3:41:35 PM   
Kai

 

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quote:

ORIGINAL: DCWhitworth

Unfortunately I wouldn't hold your breath. Looks like this game is pretty much dead as far as development/fixes are concerned.


I'm not sure that's true. Looking at the Mantis bug tracker, it looks like bugs have been resolved as recently as October, 2012. My guess is that Marshall is still working on things every now and then. I'm hoping he's got a little time to knock this out.

(in reply to DCWhitworth)
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RE: Can't Use 3rd Party Combat Resolution when running ... - 12/10/2012 3:46:30 PM   
DCWhitworth


Posts: 658
Joined: 12/15/2007
From: Norwich, England
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quote:

ORIGINAL: Kai


quote:

ORIGINAL: DCWhitworth

Unfortunately I wouldn't hold your breath. Looks like this game is pretty much dead as far as development/fixes are concerned.


I'm not sure that's true. Looking at the Mantis bug tracker, it looks like bugs have been resolved as recently as October, 2012. My guess is that Marshall is still working on things every now and then. I'm hoping he's got a little time to knock this out.


I hope you're right. that would be good news and might persuade me to continue playing the game.


_____________________________

Regards
David

(in reply to Kai)
Post #: 5
RE: Can't Use 3rd Party Combat Resolution when running ... - 12/14/2012 7:24:26 AM   
Kai

 

Posts: 102
Joined: 12/12/2005
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I wish I knew how to fix this myself.

I can't imagine it's a very difficult task. This feature is already implemented for combat other than blockades. It's likely just a matter of inserting a bit of code that is already written and just needs to be copied and pasted into the right spot.

The problem is that blockade running or raising a blockade are the most likely scenarios for significant naval battles. I'm about to embark on another miniatures campaign using EIA, so I hope Marshall returns. Maybe if I ask Santa, he'll bring me a bug fix for Christmas.


(in reply to DCWhitworth)
Post #: 6
RE: Can't Use 3rd Party Combat Resolution when running ... - 7/17/2013 5:20:35 PM   
Marshall Ellis


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Joined: 10/2/2001
From: Dallas
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Yea, we have not allowed this yet. The 3rd party system was really for the land combat at first. this is because the running the blockade forces an immediate combat (Potentially). Odd point in the engine to kind of pause then come back.

_____________________________

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Marshall Ellis
Outflank Strategy War Games



(in reply to Kai)
Post #: 7
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