Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

HQ as reinforcement

View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [Discontinued Games] >> Command Ops Series >> The War Room >> HQ as reinforcement Page: [1]
Message << Older Topic   Newer Topic >>
HQ as reinforcement - 12/9/2012 4:24:11 PM   


Posts: 183
Joined: 8/20/2012
From: Czech republic
Status: offline
Maybe it isn´t important but what advantage do you get if a HQ unit comes as reinforcement? For example there is I Bn HQ 986 Grenadier Reqt at the beginning of scenario "Assault on the Sauer". Later comes Reqt HQ. What will you do with this reinforcement? What is it good for? Thx...
Post #: 1
RE: HQ as reinforcement - 12/9/2012 5:01:07 PM   


Posts: 1819
Joined: 11/1/2008
Status: offline
It can organise and control elements within the Regt and outside line Battalions. Once ongoing tasks are complete it can also coordinate Regt sized missions with lower delays than using an overloaded Bn HQ.

I tend to use Div and Regt HQ only for rear-area coordinations and for administrative moves ~ usually using Bn HQ to coordinate the local attacks/defences... but if more coordinated (rather than faster) and more powerful attacks are needed, then a higher HQ will be the better option.

If you have no more immediate & better use for 'LOC' troops they can be used to secure 'safe' rear-area objectives, freeing up front line troops for the front line or combat reserves... if you are doing this, do make sure that they have adequate local protection, for example from Gun Artillery deployed nearby, just in case enemy troops approach (which may the remnants from his FLOT or infiltrated small units, as well as the obvious 'major counterattack').

Units over a large area which are being used to secure point terrain features, or are part of the supply network, can be attached to a higher level HQ with 'defend in situ' orders and will reduce command delay while staying in their existing locations - it makes sense to remain as close to the organic grouping as possible to reduce command load, and to make future displacements easier to manage, with fewer detachments/re-attachments - it is also beneficial to keep Supply elements directly behind the supported troops (although at varying distances from the FLOT - Regt Forward, Division Intermediate, Corps and Army far to the rear, and artillery near to the supporting Supply echelon...)

(in reply to pekische)
Post #: 2
RE: HQ as reinforcement - 12/9/2012 8:14:24 PM   

Posts: 4313
Joined: 2/14/2006
Status: offline
If your looking at the Scenario Editor, all you will see is the HQ scheduled to arrive. However, it will also bring on all of the attached elements of that HQ that are not either on the board or scheduled as reinforcements.

So expect it to arrive with support units such as the Regt. supply base, and probably some guns and artillery.

Keep it within a few kilometers of it's line battalions, and perhaps attach the support units to a Battalion HQ to make it stronger.



(in reply to pekische)
Post #: 3
RE: HQ as reinforcement - 12/12/2012 9:22:54 PM   


Posts: 183
Joined: 8/20/2012
From: Czech republic
Status: offline
Thx for answers!

(in reply to pekische)
Post #: 4
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [Discontinued Games] >> Command Ops Series >> The War Room >> HQ as reinforcement Page: [1]
Jump to:

New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts

Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI