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Ok this is a weird one

 
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All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Opponents Wanted >> Ok this is a weird one Page: [1]
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Ok this is a weird one - 12/9/2012 3:11:42 PM   
Andy Mac

 

Posts: 13790
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
I wantr to start a new PBEM with variants based on the system developed earlier

So I need an opponent I want to play allies with a minimum of 8 variant selection points so I am lookign for Japanese player also willing to play with 8 (or more variant points)

Would also be good if we could find a 3rd party volounteer who is good with editor to 'umpire' the variants and process them in the scenario

I will be doing an AAR of this game and it will be based on a basic scen 2

House rules to be agreed

Allied

To be chosen max once
1. Any base that starts under control of EITHER side may have its potential port/AF raised by 1 point
2. Any invasion reinforcement LCU including convoy may be added to normal reinforcement path at discretion of allied player date set to 1st June 1942
3. A TF consisting in rand (1-5) RN/RAN/RNZN/FF Surface/ (max 1 x capital ship) selected from the Ironman list of units by the allied player will be added to scenario to appear in Indian Ocean at one of three random locations sometime between (rand Jan – Dec 1943)
4. Any Carrier class for all upgrades may have its capacity increased by 10 (if more than 5 CV's in cass reduced pro rata e.g. 5 ship class = 10 per ship, 10 ship class = 5 per ship)
5. 5 points to purchase - Thailand starts neutral and rand 30% chance that each Thai LCU will not arrive if they do arrive they now arrive 1/1/42
6. rand 1 - 3 permanently restricte units are set to temp restricted and any disbandment dates are cancelled - e.g. NZ Tank Bde could be selected and set to non perma disband
7. Improved Dutch Army readiness - all Dutch militia are now trained and equipped as regualars and device pools are higher
8. Improved Dutch AF readiness - more modern aircraft in pool rand 3 - 30 extra players discretion as to type umpire selects number
9. HMS Indomitable does not run aground - force Z now has aircover
10. Successful allied deception plan any 3 LCU's chosen by player in DEI, Malaya or PI may relocate within those geographic boundaries (Secret from Japanese player)
11. Improved PI Army readiness - (MacArthur better prepared) - additonal 10,000 supply on Luzon and fuller PI Army pools (equivalent to 1 PS regts devices in pool)
12. Allied TF's not where they were 1 allied CV TF formed at start may relocate up to 40 hexes in any direction
13. (2 points to select- )Med Opens 3 months early (impact is supply convoy appears at Aden earlier than anticipated)
14. Force Z slips away starts max 30 hexes from Singapore in any direction
15. All CW nations pilot pools +5xp for all years (NZ/British/Indian/CW/Canadian and NZ)
16. USN/USMC pilot experience +5 xp
17. USAAF pilot experience +5xp
18. Any 3 ships (incl max 1 Capital Ship) may be accelerated up to one year
19. Any 3 sqns of any allied nation may be accelerated 6 months
20. A single 5 point factory/resource type of any kind including repair yard or aircraft factory may be added to any base or used to increase existing
21. Any device replacement rate may be increased by 10 per month – e.g. Indian 42 squads, 25 pounders, 105mm howitzers
22. Any base in Allied hands at start of game may have its fort leve increased by 2 points (apply max once per base)
23. PH improved protection - 1 x USAAF Fighter Sqn is set to CAP 40%
24. Add 40 engine equivalent airframes to any at start aircraft pool - restriction has to be a type in deployment at start e.g 40 Buffalo I's, 20 Lysanders's or 10 B17E's

May be selected twice max
25. Any 2 ships due to withdraw may have withdrawal cancelled (no size limit)
26. Production date for 1 aircraft maybe accelerated up to 3 months end date remains unchanged each aircraft may only select this once – i.e. P47 can only be accelerated once
27. Any LCU may be accelerated up to 3 months (may be applied to same unit multiple times)

Unlimited Picks
28. Monthly production may be increased by 10 per month total – i.e. 5 aircraft could be increased by 2 each or 1 by 10 (max 1 per individual device)
29. Additional 2,000 PP's at start
30 Any CW nationality aircraft may be set to nationality CW enabling it to be used by all CW nations e.g. Kittyhawk I would reult in NZ/RAAF and RCAF Kittyhawk I's al being set to CW allowing sharing

Japan

To be chosen max once
1. Any base that starts under control of EITHER side may have its potential port/AF raised by 1 point
2. Any base worth less than 5 Japanese VP’s currently in allied hands may be transferred to Japan before the start of the game
3. A TF consisting in rand (1-5)German ships (max 1 capital ship and 1 x PB) from the Ironman list of units will be added to scenario to appear in Indian Ocean at one of three random locations sometime between (rand June – Dec 1942)
4. Any 3 sqns either IJN or IJA may be accelerated 6 months
5. A TF consisting in rand (2-8) German U Boats selected from the Ironman list of units will be added to scenario to appear in Indian Ocean at one of three random locations sometime between (rand June – Dec 1942)
6. 4. Any Carrier class may have its capacity increased by 10 (if more than 5 CV's in cass reduced pro rata e.g. 5 ship class = 10 per ship, 10 ship class = 5 per ship)
7. Shinamo may have its capacty increased to match Shokaku/Zuikaku
8. 3 points to pick More co-operative Thai Army each Thai Div has increased TOE, has a rand 50% chance not to disband and is no longer pemantemly restricted - if bought out they may cross borders
9. IJA sponsors Burma uprising - all garrison levels in Burma increased by 5 points, 3 weak Japanese LCU's added at start inside Burma (equivalent to Ironman Militia Regts)
10. Rand 1-5 German Armed Merchant Cruisers appear on allied supply lanes at random intervals
11. Imperial Guards Div crosses border secretly and starts on Malay/Thai border
12. IJA pilot pools +5xp for all years
13. IJN pilot experience +5 xp
14. Any 2 ships (incl max 1 carrier and 1 battleship) may be accelerated up to one year
15. Any at start base owned by Japan may have its AF or Port current build increased by 1 point
16. Any one Japanese capital ship may change its class AND TYPE– e.g. any BB may be set to Yamato class or to a carrier class or any CV to Taiho etc etc
17. A single 5 point factory/resource type of any kind including Oil may be added to any base
18. Japanese plan changed 3 un restricted LCU's may be relocated to any Japanese base owned at scenario start that is at least Port size 4 and may have target prep set to a new target at 100% (at discretion of Japanese player for both units and port) - Secret from allied player
19. Thai expeditionary force - 1 new unrestricted Thai LCU added specifically for use overseas equivalent to an Inf Div

Max 2 picks
20. Any 5 small craft < CA may be accelerated up to 1 year
21. Production date for 1 aircraft maybe accelerated up to 3 months
22. Any LCU may be accelerated up to 3 months
23. Monthly production may be increased by 10 per month total – i.e. 5 aircraft could be increased by 2 each or 1 by 10 (To be clear for Japan this will be REPLACEMENT aircraft not requiring an on map factory
24. Any LCU device may be accelerated 3 months (max once per individual device)
25. Add 50,000 HI to at stat Japanese pool
26. Any ship may have its conversion/upgrade increased by 2 steps
27. Any one ship may strat the map already convered - e.g Chiyoda

Unlimited Picks
28. Additional 2,000 PP's at start
29. Add 40 engine equivalent airframes to any at start aircraft pool - restriction has to be a type in deployment at start e.g 40 Oscar 1a's, 20 Nells etc etc

Post #: 1
RE: Ok this is a weird one - 12/9/2012 3:48:18 PM   
Andy Mac

 

Posts: 13790
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
Opponent found now just need an ump

(in reply to Andy Mac)
Post #: 2
Page:   [1]
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