Surely the original intention must have been 1:2.No commander, not even an AI one, is going to be daft enough to commit his reserve to a 1:10 attack.
No, intention was to make interdiction to work the way it works now.
Pavel, this ammo fix looks pretty good, but I wonder if it would be simpler to merely make such low odds attacks cost no ammo at all to the defender. As things stand it will still be possible to run down a defender's ammo if you launch enough attacks...a much larger number with this fix than before, sure, but still a finite amount.
Flavio, ammo fix and odds are not related at all. All this odds discussion has no point as system currently doesn't provide these numbers. The one you see at the end are not the numbers which are used in calculation. On map counters could look as 1:1, it can calculate 1:2 prior the commitment and become 1:20 after battle is resolved. It is not very much predictable.. as war in general.
Yes it is complex and hard to understand, but you have enough controls to avoid unwanted reactions.