heliodorus04
Posts: 1369
Joined: 11/1/2008 From: Denver Colorado Status: offline
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quote:
ORIGINAL: Flaviusx Michael, here is my problem with what you are doing: it is extravagantly expensive in terms of morale and armament points. It has the potential of delaying your transition over to Red Army 2.0. It is much much better to pound away with Red Army 2.0 with massive pools backing up any losses at that stage than to throw away those same pools on attacks made by RA 1.5. You are not getting the most bang for your buck here. You are indeed risking a hand to mouth situation down the line rather than replacement pool abundance to press your advantage when you have the toys to do so. Furthermore, you won't even need soak off attacks by and large once you transition over. You'll start seeing them work in one shot, and that is far more efficient. A half dozen successful assaults per turn will bleed the Germans to death over a year, while your own morale will go from strength to strength as it won't be getting wrecked. This is a far more sustainable pattern for assaults than these soak off attacks. After September of 1942, your morale norms will go up by 1 every month, so you want to take advantage of that. Soak off attacks make it much harder to do this. I realize you are concerned that leaving the Axis alone will allow them to build up their pools. But you can burn through that relatively quickly down the line. You are so close to getting to the point you need to be. It is a matter of 6 months or so. Then, everything will change. If you can just restrain yourself a bit more the payoff is within reach. A little belaboring of a continuous them of mine is in order. Can anyone tell me how this paraphrasing of Flavius's recommendation is inaccurate to the strategy he is advocating: "All the Russian player has to do is safeguard morale of his army by not fighting in the early part of the game (except in Blizzard). Once the automatic scripts force-change the Soviet army composition and morale, then all you need to do is chug away at the Germans across the whole front, casualties, rotate Armies in and out of the front lines for morale recovery and to take on replacements, then set out for the front again. Rinse repeat until the German player capitulates." There's a fair amount of skill involved in optimizing the Soviet army, but it doesn't change the overall strategy employed by the Soviet for best effect.
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For the longest time I thought I'd buy WitW to ensure my legitimate voice of criticism could be heard. But as WitE continues down the path of Soviet Army fantasy-land, I've given up all hope of enjoying either game again.
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