Nimrod 9th
Posts: 29
Joined: 9/28/2012 From: Central MO Status: offline
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As promised I finished another '39 scen as the British, US, France, Canada, USSR and neutral countries as the Axis invaded. Everyone set at normal. I won't bother you with all the details. This game was much much different than my first two. But some things were the same. Allies (and Brits) won. Berlin fell in Nov 44 to Brits. Last Axis to fall was Italy in June 45. It was a very exciting game especially on the Eastern Front up until the last couple months of '44. Here are some observations ... - Germany focused production on Tech. Level 4 and 5 for ARM, INF, and aircraft in summer '43. So, the units Germany did have were very powerful but numbers were limited. This has happened in all three of my games. - USA ended up being a role player to the Brits throughout the war. At end of game Tech level was 3 but most of the game was at 1 and 2. Had 2 Armor Armies, 1 Armor Corps, 1 fighter, and 1 tact. Build only 1 additional ship, a carrier. Not sure what I was doing wrong with US production but everytime I built something seemed to take forever to build up enough to build something else. Then add to that a light bulb or two and enough transports to get units to France plus carry supplies and you see why I couldn't seem make the US a major player. My problem? Games? Not a problem but an intentional game balance? - Saw a number of strange German reinforcement placements. On the front lines where Allies/USSR could easily destroy them while they were still 0-0. This happend a number of times. - The war on the Eastern Front was very exciting because both sides had few units. German "death stars" ate up the pre-war Soviet INF but as they advanced they had no INF support. I'd build one or two soviet INF a turn to use as speed bumps while saving production for armor units. After about a year there were hardly any Soviet INF on the map. But Germany didn't have any either (see first bullet). So it came down to a few strong German armor units at the end of a long supply line against a few weaker Soviets armor units. Germany did take Moscow in summer "42 but lost it quickly when the armor units tried to move deeper. I retook Moscow after 2 or 3 turns then isolated the German armor. Turning point of the war. Overall, only reason I was able to pull it out was becauses of a number of questionable moves I'm sure a human player wouldn't make. So considering the problems of AI, I'd say it was a reasonably balanced fight,exciting, and fun. - France fell in May 41 with no British support except aircraft (my decision to go for North Africa instead of helping France). Eastern Front attach started August 41. - Britian was the major player on the Western Front. I seemed to be able to build British forces faster than US. Again, I realize a lot of this is my game style (North Africa instead of France. no Italy invasion but an earlier France invasion, etc) and people will experience different things. But the reoccuring things I've seen in 3 games is German focusing heavily on tech and not buying many new units. Germany placing reinforcements where the Allies or Soviets could easily destroy them at 0-0. I enjoyed my last game very much and looking forward to my next. Next up ... hmmm, how about Germany, Italy, and Romania in the '41 scen. I won't bother you folks with an AAR unless something really strange happens. Thanks for listening. Have fun out there.
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