Kayoz
Posts: 1028
Joined: 12/20/2010 From: Timbuktu Status: online
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Personally, I started with suggestions on, and nothing automated. I find that the AI is too slow at colonizing, not aggressive enough at building up military power in the face of aggressive species (eg: Boskara), and where it places its fleets is nonsensical. Leaving on the "suggest" for everything should give you a general feel of how the computer will approach issues (ship building, colony priorities, etc) - so you can build on that. Oh - never turn on automation for: taxation research character locations taxation - you want to keep your taxes at 0% for your new colonies, to stimulate growth. Crank them up once they've hit max population. research - Bakuras shipyard is immensely useful in the early game. In addition to a boost to colony development (read: $$$), it will allow you to spam out colony ships much more quickly. Getting this wonder will prove a boon to your early expansion. locations - you want to make sure you drop your ambassador on likely troublesome neighbours to avoid a war you're not ready for. Use your spies to locate their homeworld if necessary (territory map). Automation also tends to make poor choices for locating scientists with multiple research area bonuses - these guys belong places with all research lab types - such as ports - not on some obscure research station.
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“That which can be asserted without evidence, can be dismissed without evidence.” ― Christopher Hitchens
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