Matrix Games Forums

Deal of the Week Pride of NationsTo End All Wars Releasing on Steam! Slitherine is recruiting: Programmers requiredPandora: Eclipse of Nashira gets release dateCommunity impressions of To End All WarsAgeod's To End All Wars is now availableTo End All Wars is now available!Deal of the Week: Field of GloryTo End All Wars: Video, AAR and Interview!Ageod's To End All Wars: Video, AAR and Interview!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Time of Fury Beta patch 1.03 V3 available

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Time of Fury >> RE: Time of Fury Beta patch 1.03 V3 available Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: Time of Fury Beta patch 1.03 V3 available - 1/23/2013 3:21:06 PM   
rmonical

 

Posts: 1389
Joined: 4/1/2011
Status: offline
Ditto on the crash problem. 64 bit Win 7 Pro 8 GB RAM HP Pavilion - so it is laptop video rather than full desktop. Video adapter is ATI Radeon with dedicated 256 MB and shared 2.8 GB. After a couple of crashes on custom games, I restarted the computer and it crashed again on Overlord as the fist action after restarting.

I am driving three monitors in this configuration. The laptop is in a docking station and I am driving two off of the DVI connector - splitting to two analog video. I am driving one off of the USB port using a USB adapter - this monitor does not support graphics. All monitors are 1900x1200 and I have the game configured to run full screen at that resolution.

(in reply to RandomAttack)
Post #: 31
RE: Time of Fury Beta patch 1.03 V3 available - 1/24/2013 5:20:13 AM   
rmonical

 

Posts: 1389
Joined: 4/1/2011
Status: offline
I wonder if anything is changing in the upkeep logic for v103? (I cannot run it on my box per prior post). Nothing in the notes but wanted to know if something changes before starting a discussion. IMHO, the parameters gives designers all of the flexibility that they need and I saw some prior discussion on what the limits should be.

I'm stepping through the Grand Campaign with all of the major powers on human control. It is extremely easy for France to go over the step 1 limit and go negative on PPs. I do not recall starting a new unit - just bringing at start units up to strength. France went negative on turn 9. I started over at turn 8 to delete a bunch of frozen units to avoid that and then held France at 100 with a lot of the other units still under strength, then the Poles show up on turn 20 to drive France into negative PP again. I went back to turn 19 and bumped France up to 120 just to give her a fighting chance come Spring.

(in reply to RandomAttack)
Post #: 32
Page:   <<   < prev  1 [2]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Time of Fury >> RE: Time of Fury Beta patch 1.03 V3 available Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.063