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RE: Bombur mod 2

 
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RE: Bombur mod 2 - 1/11/2013 1:08:45 AM   
Bombur

 

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Not sure, it seems the AI has troubles on how to use the new units. I think this mod is much better against human players.

(in reply to Jafele)
Post #: 61
RE: Bombur mod 2 - 1/11/2013 2:18:02 AM   
Twotribes


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The ai uses algorithms to determine what to buy. It has to do with power and cost. when you make 6 infantry types he probably doesn't understand the concept and buys the one it thinks is the best for the price. Add in that your research is not linear with regards to types of units and the AI does not grasp the need for upgrades possibly due to how it functions.

In normal ATG there are 3 types of Infantry, Rifle SMG and paratroops. The AI does not use paras. And it seems to understand via set commands on its operation that it buys mostly rifle with some SMG. You have Light, regular and heavy Rifles and the same with SMG. Unless you rewrite the AI protocols it is going to pick one SMG and one rifle to build. It also builds paras so they must meet the criteria already established. Same with multiply types of armored cars. Or tanks. Or ships. The AI does not think, it follows the set commands it is given, build x percent of this based on this.

(in reply to Bombur)
Post #: 62
RE: Bombur mod 2 - 1/11/2013 10:35:29 PM   
Jeffrey H.


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From: San Diego, Ca.
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quote:

ORIGINAL: Bombur

Not sure, it seems the AI has troubles on how to use the new units. I think this mod is much better against human players.


I get a rather strange enjoyment out of watching the AI stumble around in the research tree and unit builds. It's always sort of interesting to see what it does.



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(in reply to Bombur)
Post #: 63
RE: Bombur mod 2 - 1/11/2013 10:36:54 PM   
Jeffrey H.


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From: San Diego, Ca.
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quote:

ORIGINAL: Twotribes

The ai uses algorithms to determine what to buy. It has to do with power and cost. when you make 6 infantry types he probably doesn't understand the concept and buys the one it thinks is the best for the price. Add in that your research is not linear with regards to types of units and the AI does not grasp the need for upgrades possibly due to how it functions.

In normal ATG there are 3 types of Infantry, Rifle SMG and paratroops. The AI does not use paras. And it seems to understand via set commands on its operation that it buys mostly rifle with some SMG. You have Light, regular and heavy Rifles and the same with SMG. Unless you rewrite the AI protocols it is going to pick one SMG and one rifle to build. It also builds paras so they must meet the criteria already established. Same with multiply types of armored cars. Or tanks. Or ships. The AI does not think, it follows the set commands it is given, build x percent of this based on this.


I don't think Vic has been very open about the workings of the AI, he's set out some parameters which we're supposed to use, but honestly it doesn't really seem to be the right stuff to get the AI to change it's behavior.



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Post #: 64
RE: Bombur mod 2 - 1/11/2013 10:57:17 PM   
Bombur

 

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Any ideas on how to improve the AI towards a more rational management of units?

(in reply to Jeffrey H.)
Post #: 65
RE: Bombur mod 2 - 1/12/2013 11:17:06 AM   
Jafele


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I´m very sure Vic would love to improve the AI but...it is obvious that the dated publisher model for producing games will hardly ever see a big effort for the development of powerful AI . First, it's expensive, second very hard to plan and execute because it involves research that's difficult to integrate into road maps, and third it goes contrary to their business model. On the other hand I know a few people who have little to no interest in playing over the net. They see this as an abandonment of many companies to develop really good AI because they can now let players bash each other.

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Post #: 66
RE: Bombur mod 2 - 2/5/2013 1:24:39 AM   
Bombur

 

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Adding more units. Version 0.20 will be uploaded this weekend

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Post #: 67
RE: Bombur mod 2 - 2/10/2013 3:00:31 PM   
Bombur

 

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Renamed version to 0.15 and it was uplodaded yesterday. Added quite a few new units.

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Post #: 68
RE: Bombur mod 2 - 2/16/2013 4:47:47 AM   
Jeffrey H.


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From: San Diego, Ca.
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quote:

ORIGINAL: Bombur

Any ideas on how to improve the AI towards a more rational management of units?


I supopse a scripted probability of a free upgrade with time, increaseing in probability as the target era is passed ?



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"Games lubricate the body and the mind" Ben Franklin.

(in reply to Bombur)
Post #: 69
RE: Bombur mod 2 - 2/19/2013 1:43:46 AM   
Bombur

 

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It will be implemented.

(in reply to Jeffrey H.)
Post #: 70
RE: Bombur mod 2 - 4/2/2013 1:07:24 AM   
Bombur

 

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v0.18 uploaded. Already has 334 SFT´s.

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Post #: 71
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