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RE: Bombur mod 2

 
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RE: Bombur mod 2 - 12/9/2012 11:48:47 PM   
Bombur

 

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Hi, if one of you are playing vs. the AI, could you check if the AI is making research? If th AI is unable to research, then I will give them the techs by events.

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Post #: 31
RE: Bombur mod 2 - 12/10/2012 12:00:58 AM   
Twotribes


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I use 1 city starts be a long time before I fight them and since I don't know their tech trees I won't know what to expect.

I do give the 2 AI opponents 9998 Political points and start mine at 1936.

(in reply to Bombur)
Post #: 32
RE: Bombur mod 2 - 12/10/2012 2:30:00 AM   
Twotribes


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Marder linked to Panzerjauger1

(in reply to Bombur)
Post #: 33
RE: Bombur mod 2 - 12/10/2012 2:31:37 AM   
Twotribes


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Started smaller 6 nation game with the AI's having 9998 Political points to start. Haven't done many turns but not seeing any higher level units just rifle, light rifle, 75 mm guns and engineer 1

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Post #: 34
RE: Bombur mod 2 - 12/10/2012 3:35:54 PM   
Twotribes


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Fighting the French, all they are using are infantry artillery and horses. No armored cars or any advanced equipment. With almost 10k PP they should have been able to research to 1934 or 35

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Post #: 35
RE: Bombur mod 2 - 12/10/2012 5:27:22 PM   
Twotribes


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The Americans built 105 MM Artillery is that part of their 1930 start stuff?

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Post #: 36
RE: Bombur mod 2 - 12/10/2012 5:40:01 PM   
Twotribes


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French built 40 mm AA in response to my air craft. I suspect that the AI uses research but doesn't properly build what it has.

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Post #: 37
RE: Bombur mod 2 - 12/11/2012 7:53:25 PM   
Twotribes


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Now the AI has resorted to building Paratroopers instead of line infantry. So yes they do research they just don't use what they have.

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Post #: 38
RE: Bombur mod 2 - 12/12/2012 12:56:54 AM   
Twotribes


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Arado 234 not associated with an sft.

And should the Germans be able to build IS-11?

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Post #: 39
RE: Bombur mod 2 - 12/15/2012 1:18:06 AM   
Twotribes


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Well the Americans made a couple planes and France which has lost all but one city finally made generic armored cars.

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Post #: 40
RE: Bombur mod 2 - 12/15/2012 4:55:06 AM   
Jeffrey H.


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quote:

ORIGINAL: Twotribes

The Americans built 105 MM Artillery is that part of their 1930 start stuff?


I would say that's a bit early for the M101...

http://en.wikipedia.org/wiki/M101_howitzer



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(in reply to Twotribes)
Post #: 41
RE: Bombur mod 2 - 12/15/2012 8:57:15 PM   
Twotribes


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Panther does not appear. You have no SFT assigned and it is set to block its own production.

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Post #: 42
RE: Bombur mod 2 - 12/18/2012 11:50:34 AM   
Bombur

 

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I´m back from vacations and I´m going to fix the features you mentioned. The 105mm gun is a generic unit and I think almost every country had 105mm guns by 1930. I will check.

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Post #: 43
RE: Bombur mod 2 - 12/19/2012 10:34:46 AM   
Twotribes


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had shoulder surgery wont be playing for a bit. the ai does research it just doesnt make use of much of it. they only build armored cars when direly threatened it seems. britian appears to be making light tanks s her capitol is threatened. havent seen any except the defeated french and british make armored cars. us and briton are making air craft but not making fighter groups. italy made a few combat ship types mtb mostly.

the ai is lost on what type of infantry to make. and it is making stupid choices on factories as well.

cant see what the russians are doing.

(in reply to Bombur)
Post #: 44
RE: Bombur mod 2 - 12/19/2012 9:25:46 PM   
Bombur

 

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If the AI is making research, but cannot use the new items then we will have a trouble. Like other Bombur mods, this one won´t work well vs. AI, this is frustrating....

(in reply to Twotribes)
Post #: 45
RE: Bombur mod 2 - 12/19/2012 10:31:25 PM   
ernieschwitz

 

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Umm...

I think the trouble is that the AI only researches when it feels it needs it. Twotribes has given it tons of PP, but that doesn´t entail that it will use those PPs at all. I think that is where it is going wrong with Twotribes game.

(in reply to Bombur)
Post #: 46
RE: Bombur mod 2 - 12/20/2012 2:37:16 AM   
Twotribes


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it is facing level 3 infantry and tanks with aircraft. yet it doesnt respond.

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Post #: 47
RE: Bombur mod 2 - 12/20/2012 6:46:02 PM   
Jeffrey H.


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I think were going to have to actually code in some sort of AI override to make any progress. Even that might not be good enough.



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Post #: 48
RE: Bombur mod 2 - 12/20/2012 7:17:22 PM   
Twotribes


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part of the problem with this mod is the manor in which research is done. ohh ya while i am here infantry does not upgrade and para when it goes to level ii is listed twice.

(in reply to Jeffrey H.)
Post #: 49
RE: Bombur mod 2 - 12/20/2012 11:18:02 PM   
Bombur

 

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Ok, I will check these issues. Btw, did you look at the ai log to see what they researched?

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Post #: 50
RE: Bombur mod 2 - 12/21/2012 3:32:07 AM   
Twotribes


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what log?

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Post #: 51
RE: Bombur mod 2 - 12/21/2012 2:31:34 PM   
Bombur

 

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There is a directory called logs where the AI stores its actions in text files, if you could read them or at least send some to me, maybe we could figure out what the AI is doing.

(in reply to Twotribes)
Post #: 52
RE: Bombur mod 2 - 12/26/2012 12:37:01 AM   
Twotribes


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the AI uses research. I believe it has trouble with the non linear manner in which research is handled. Some years you get nothing for research in any field. In some fields older types are not stopped from production by new types. These leads to the AI building obsolete tech in some cases right along side the new tech.

No one seems to have WW2 destroyers CL or CA. Haven't played as the US Japan or Britain. The Germans have no naval fighters. making the nearly useless light carrier even more useless. As Germany I can build WW1 subs along with every new type.

rifle types can not upgrade to the next level. Engineer can not upgrade to type 2.

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Post #: 53
RE: Bombur mod 2 - 12/28/2012 12:57:59 AM   
Bombur

 

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These units you´re mentioning will be added latter, for now, I´m building mostly 1930´s equipment, already created heavy cruisers for all countries. A new version will be uploaded in a few days.

(in reply to Twotribes)
Post #: 54
RE: Bombur mod 2 - 12/28/2012 10:09:13 PM   
Twotribes


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Let me know when you have finally provided all the units and tech.

(in reply to Bombur)
Post #: 55
RE: Bombur mod 2 - 12/30/2012 1:08:38 AM   
Bombur

 

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It will take a while...and lots of alpha versions....

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Post #: 56
RE: Bombur mod 2 - 1/1/2013 11:52:26 PM   
Bombur

 

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Version 0.13 uploaded.

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Post #: 57
RE: Bombur mod 2 - 1/2/2013 11:27:22 PM   
Twotribes


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BS-3 m1944 in vehicle not artillery
SU-76 in ships not vehicles
CLAA Atlanta in aircraft not ships
CV Shokaku in US production
Birchgun in ships not vehicles
Defiant in ships not aircraft
MDMkII in ships not vehicles.

(in reply to Bombur)
Post #: 58
RE: Bombur mod 2 - 1/3/2013 11:51:33 PM   
Bombur

 

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Ok, fixed all these items.

(in reply to Twotribes)
Post #: 59
RE: Bombur mod 2 - 1/8/2013 11:02:01 AM   
Jafele


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I´m enjoying a lot the "Global Domination" scenario, specially because AI ships can attack others . Will the AI be able to buy/use ships in Bombur Mod 2?

(in reply to Bombur)
Post #: 60
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