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Unit Quality values

 
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Unit Quality values - 11/30/2012 10:54:04 PM   
genehaynes

 

Posts: 131
Joined: 12/29/2002
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Just purchased the game and in the process of reading the manuals (user created & game). In the "tables" section under quality checks, the quality values range from 0 - 100 (which matches the info on the unit information panel (right clicking on a unit). However, in the assualt section unit quality is referred to as a "single digit" value when determining DRMs (Dice roll modifiers). I know it's probaly me, but am I missing something?

Oh, one other thing: While playing the tutorial, during an assualt the message window said my artillery bombard strength was 60 (single unit). The unit info said it was 10, unit quality = 60. How did we get the bombard value of 60?

Game looks really great, just trying to understand the "under the hood" mechanics.

Thanks in advance for your help.

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RE: Unit Quality values - 12/1/2012 12:09:56 AM   
genehaynes

 

Posts: 131
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Found the answer to bombard strength on page 19 of the manual. Bombard strength = Bombard strength x .10 of quality.

(in reply to genehaynes)
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RE: Unit Quality values - 12/1/2012 6:43:22 AM   
Joe 98


Posts: 4030
Joined: 1/5/2001
From: Wollondilly, Sydney
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quote:

ORIGINAL: genehaynes

the quality values range from 0 - 100 (which matches the info on the unit information panel (right clicking on a unit). However, in the assualt section unit quality is referred to as a "single digit" value when determining DRMs (Dice roll modifiers). I know it's probaly me, but am I missing something?




Sometimes in making a calculation the original figure is divided by 10 before doing the calculation.

This happens with a few calculatins and you jst need to keep your wits about you when reading.

(in reply to genehaynes)
Post #: 3
RE: Unit Quality values - 12/1/2012 1:34:41 PM   
genehaynes

 

Posts: 131
Joined: 12/29/2002
Status: offline
Thanks Joe,
I'm really enjoying the game so far. I'm sure I'll have other questions (I'm 68 and have a fairly slow learning curve)

(in reply to Joe 98)
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