From: Northwestern Georgia, USA
Japanese Tsunami: It may be a good tiem to address the Japanese tsunami. A good Japanese player can pretty much overwhelm the Allies at any one point (or several points) early in the game. The Allied player will do well to slow it, where possible and to get important assets the heck out of the way. It's important to identify where the tsunami is heading as early as possible to avoid getting overrun. In my match with PzH, the main tsunami hit the Aluetians and coastal Alaska. In this game, it came south into the DEI and then all the way to Cocos Island and environs. I was doing a pretty decent job at getting things configured at Cocos, but did a poor job of detecing just how quick John was moving. As a result, I lost most of 18th UK Division and a heckuva lot of small Dutch ships. My feeble attempts to slow the tsunami failed - all I was doing was putting assets in harms' way with little chance of accomplishing anything. John did a good job of not telegraphing his intent (like putting a bunch of subs there to start the game) to come for Cocos hard.
I think the tsunami has now crested and is receding, though secondary waves will no doubt ensue. There are a variety of ways for Japan to cobble together a credible AV threat. Right now, I feel good about things in China. There is no credible threat to North America or Hawaii at present. Thus, India and Oz, the two traditional targets, appear most likely. Right now, the Allies are vulnerable at both places. It will be weeks before meaningful reinforcements can be brought to paly. Thus, if John makes a big move early, the Allied response might be to counter with some major moves in the Aleutians. Once we reach March, things will begin to change. But for the next four to six weeks, that's my working plan.