From: Northwestern Georgia, USA
Arabian Sea: The Hermes SBD-1s kill the second armed merchant cruiser. Not sure what this was all about - the only thing that makes the least sense would be a scouting mission, but that don't make sense. John can't spring his carriers into this Sea without triggering patrol reports from Diego or Addu. As far as I can tell, this AMC-raider mission served no purpose. But now Hermes is a hero.
Bay of Bengal: Totally quiet today. Even the Japanese airforce was absent working over Allied ground units. Pensacola is a couple of days away from Colombo. Boise is off Trincomalee. Four damaed cruisers are repairing at Colombo, with New Orleans to be ready in 16 days and the others from 20 to 30 days.
Burma: Today was as bad as yesterday was good. Japanese bombers worked over the Allied army despite CAP, which performed decently but was too small. The Allied shock attack came off at 1:7, cause minor destruction to both armies, but disabled 250 squads for the Allies. So this army is out of commission for awhile. To make things much worse, two Aussie divisions are two hexes NE. Although I solely possess all three hexes, the Aussie refuse to move SW. For reasons unknown the hexside is closed. This means the Aussies have to march back through at least two jungle hexes. This may make it impossible to do anything substantive for weeks to come. All is not lost, though. More reinforcements are coming and the main purpose of Burma is to efficiently fight the Japanese on sea, in the air and on the ground.
Paciifc: No sign of Junyo or her TF today. She was only four or five hexes from Rabaul. I doubt two torps would finish her off, but who knows. I've decided on an odd strategy in SWPac. John's spidey senses are obviously going gang busters, so I'm ramping things up even more. I started reconnaissance of Horn Island today with PM to follow tomorrow. I resumed base building and both Cairns and Cooktown airfields increased by one level today (that should have John's full attention). SigInt that 5th Div. is inbound to Port Moresby. I want to take on and further bloody the Japanese army, but I don't want to face the KB. So I'm going to make lots of noise for two weeks and then suddenly "disappear." I'll give John two weeks to wonder what happened and where I've gone. Then I'll commit sizeable feints in a couple of places - including NoPac. Then I'll move on either New Guinea or New Caledonia. I think there's a good chance I can persuade John to act similarly to what we just went through in the "the Allies are coming for NoPac...no they're not...so where are they going?....Oh, they're going to New Guinea!" kind of routine. Only, this time I really will hit the original target, hopefully after I've gotten him to stand down and look elsewhere.