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RE: The Good The Bad & The Indifferent

 
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RE: The Good The Bad & The Indifferent - 3/26/2013 11:45:15 PM   
Canoerebel


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So the big questions: Is it John that suckered me into an ambush? Or is it John that's allowed himself to be drawn far, far away only to have the Allies ambush him?




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RE: The Good The Bad & The Indifferent - 3/26/2013 11:47:29 PM   
Canoerebel


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quote:

ORIGINAL: Houtje

That's a lot of quiet before a possible storm. LBA not flying at all seems strange; do your A/C commanders have high aggression? In this thread it is suggested that having one leader with low aggr. may cause a whole mission to be cancelled. Please note that I am no expert at all, so I'm probably wrong. [:)


All of them were high - between 62 and 67 except for one at 59.

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RE: The Good The Bad & The Indifferent - 3/27/2013 12:29:58 AM   
crsutton


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Well, the fun may be centered around Exmouth, but John is losing the game in Burma. No way he can allow the Allied player to set up in Ramree Island in 6/42.

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RE: The Good The Bad & The Indifferent - 3/27/2013 12:41:41 AM   
paullus99


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Any particular reason to change the plan midstream?

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RE: The Good The Bad & The Indifferent - 3/27/2013 12:45:12 AM   
Crackaces


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quote:

ORIGINAL: crsutton

Well, the fun may be centered around Exmouth, but John is losing the game in Burma. No way he can allow the Allied player to set up in Ramree Island in 6/42.


+1 .. Ramree Island once built up propagates supply into Burma as long as the Allies keep pumping the xAK's in .. I might still build up Wuzzup if only to distribute Supplies into China via Myitkyina ..and it makes a very nice level 9 airfield ... Plus I suspect John will react with BB's fairly soon making Ramree unusable until CR puts the reosurces here to defend. I like the LowNav B25C option but I am sure CR has a plan ..


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RE: The Good The Bad & The Indifferent - 3/27/2013 12:49:18 AM   
GreyJoy


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I'm really impressed on how well cr is playing this match. Thought QBall had an aggressive tactic of attacking using lots of different vectors, but Dan here is bringing that strategy to a brand new higher level!

If i was john, i'd start ****...ing in my pants now.

Agree with Mr Sutton about Ramree island... It's going to be a decisive move!

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RE: The Good The Bad & The Indifferent - 3/27/2013 12:59:59 AM   
obvert


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quote:

ORIGINAL: Crackaces


quote:

ORIGINAL: crsutton

Well, the fun may be centered around Exmouth, but John is losing the game in Burma. No way he can allow the Allied player to set up in Ramree Island in 6/42.


+1 .. Ramree Island once built up propagates supply into Burma as long as the Allies keep pumping the xAK's in .. I might still build up Wuzzup if only to distribute Supplies into China via Myitkyina ..and it makes a very nice level 9 airfield ... Plus I suspect John will react with BB's fairly soon making Ramree unusable until CR puts the reosurces here to defend. I like the LowNav B25C option but I am sure CR has a plan ..



While Ramree is a great move by Dan and could turn the tide in Burma, don't forget John can walk there. No amphib invasions necessary. Even built up once the japanese have air supremacy in this area, which they should have in summer and autumn 42, he could leisurely walk 3 divisions over to hit Ramree.

Now, I don't yet believe that will happen, but this is a fragile foothold that is being used in combination with many other footholds across the map. Any one is tough to hold, but if Dan keeps adding more, he will force the tide early and the IJ will not recover.

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RE: The Good The Bad & The Indifferent - 3/27/2013 1:00:49 AM   
JeffK


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I've said it in a JFB thread and repeat it here, dont get too back slapping happy.

CR has been succesful in a few small pinpricks against the monster.

While they may make JIII uncomfortable, and make him overreact or make mistakes, none are war winning moves.

Until KB is brought to battle and beaten, any movement like these are fraught with danger and potential disaster to CR until the Essex's arrive in number.

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RE: The Good The Bad & The Indifferent - 3/27/2013 1:15:09 AM   
Crackaces


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quote:

While Ramree is a great move by Dan and could turn the tide in Burma, don't forget John can walk there. No amphib invasions necessary. Even built up once the japanese have air supremacy in this area, which they should have in summer and autumn 42, he could leisurely walk 3 divisions over to hit Ramree.


At a deeper level CR has put the pressure on where as multiple divisions are going to be needed to stave off a disaster.... I think CR would be estatic for the iJA to focus on Ramree while the Irrawaddy Valley and the most important prize Toungoo (because all the rail lines meet here and this negates any MLR involving Burma .. )



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RE: The Good The Bad & The Indifferent - 3/27/2013 2:30:52 AM   
witpqs

 

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quote:

ORIGINAL: Canoerebel

Quick question.  USN CV fighters set to 50% CAP, 50% escort.  Should I assign any of these targets?  IE, should I give orders "target Carnavon" or will that mess things up?  I seldom if ever give CAP/escort fighters a target, so I have no idea if it would work.  If I don't get a quick answer, I won't.  But if it does work it might help create enough fighter presence to persuade my LBA to fly.

Maybe too late for this answer to be useful. If you pick a target for the fighters on Escort, then AFAIK they will only escort to that target. If, say, the DB and TBD go after ships, then those particular fighters will definitely not go with them. So it really depends on how one manages their whole batch of fighter groups in a given battle.

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RE: The Good The Bad & The Indifferent - 3/27/2013 2:46:36 AM   
Canoerebel


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Nobody's declaring victory or death or destruction.  Mistakes will be made.  Accidents will happen.  Traps will be sprung.  Bad luck will rear it's ugly head.  Maybe tomorrow.  Maybe the day after.  The wheels can come off instanter.

But the Allied operations in June have been significant.  In order of importance:

1.  Burma and Ramree Islands could well be game changers and perhaps game winners.  John's already lost the race for position and now he's losing the race to build airfields.  Even if he gets going now, the Allies should control the theater with the airfields at Akyab, Imphal, Chittagong, etc.  John can come, but it's going to be slow and he's already out of time.  There's lots of fighting to be done, but the Allies have taken the high ground and now Picket has to charge or just meekly surrender.

2.  Carnavon and Exmouth are important, but not in and of themselves decisive.  However, they are vital to my long term strategy to apply "directional pressure towards the DEI" to keep John focused here.  Then, later, I might be able to credibly feint here while moving far far away.

3.  I wouldn't be moving on Carnavon and Exmouth if the KB were unaccounted for.  That's the main benefit of the Gilberts invasion - it's freed me (I think) to take important action elsewhere.

Where does John commit his carriers now?  Gilberts? Okay, then I can move up the west Australia coast.  Australia?  Okay, I can resupply the Gilberts.  Bay of Bengal?  I can freely move in SoPac and CenPac.

This sounds pretty and neater than it is.  Lots of fighting to come, but these three operations have been complimentary of each other and the long-term Allied plan.

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RE: The Good The Bad & The Indifferent - 3/27/2013 4:45:16 AM   
Cribtop


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Probably too late, but you could sweep Carnarvon with one or more CV figther groups to get the bombers going. Obvious risk is they are out of the escort game if the IJN shows up but with KB accounted for that risk is virtually nil.

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RE: The Good The Bad & The Indifferent - 3/27/2013 8:24:21 AM   
Canoerebel


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6/15/42
 
I've seen the combat report but haven't viewed the replay, but here's a preliminary summary of a busy day at and near Exmouth:

Surface Combat:  Two large IJN destroyer TFs tangle with the CAs Portland and Salt Lake City TF.  Based on experience (and armed with a stiff reminder by Obvert's thread yesterday), this ordinarly would mean trouble, but the American ships perform very well.  I'll post tallies below, but the USN wins these battles allowing the amphibious TF to hit the beaches later in the day.

LBA Strikes:  Japanese air (I'm not sure whether from Carnavon or Corunna Downs or Broome) make strikes against the Allied amphibious ships at Exmouth, damaging and sinking several.  The carrier fighters don't offer any help (do to the orders I gave, in all likelihood).  Allied LBA flies against the airfield at Carnavon to find some CAP.  15 B-17s do a modest amount of damage.  The B-24, B-25, and Vindicator strikes don't do anything.  Tomorrow I'll change the latter three to ground attack.

Naval Air:  The USN strike aircraft fly only naval missions, mauling an IJN transport TF and hitting some of the destroyers involved in the surface combat.  Results included in the tally to follow.

Invasion:  6th Aussie Cav. comes ashore in pretty good numbers considering the lateness of the day and the losses to enemy air strikes.  I get 116 AV ashore and find 300 enemy AV, far more than anticipated.  The enemy includes 1st and 4th Engineers, 124th Reg't, 1st Sasebo Assaul Div./7 (perhaps being flown in?) and 1st Kure Assault Div/1 (these guys are being moved here from Carnavon, which is interesting).  The big question is whether I have enough ashore to hold the beachead.  A US Army battalion is a few days out and will add roughly 35 AV. I'll be bringing more in all likelihood, but that's probably a week off.

Carnavon:  I don't know what John has here yet.  I'll find out when my advance troops bombard tomorrow. But if he's withdrawing troops, such as Kure Assault Div., then this base might be less strongly defended than anticipated.  That would be great, because its arifield is the only big threat in the region.  I have 250 AV in the hex today with 250 to be arriving via land march in the coming four or five days.

Japanese Ships Heavily Damaged or Sunk:
 
DD Shiratsuga:  HF (ie, heavy fires)
DD Mikazuki:  HF/HD (ie, heavy fires/heavy damage)
DD Kamikaze:  F (fires)/HD
DD Hatakaze: HF/HD
DD Numakaze:  Sunk
DD Yugao:  Sunk
DD Wakazuki:  F
DD Yukaze:  Sunk
DD Tachikaze:  Sunk
DD Ayanami:  HF/HD
xAP Manzyu: F/HD
xAP Huso: F/HD
xAK Yamasimo: HF/HD
xAK Azuma: Sunk
xAK Arimasan:  HF/HD
xAK Manila:  HF
xAK Seattle:  HF/HD
SC CH 12:  Sunk
xAKL Genkai:  Sunk

Allied Ships Heavily Damaged or Sunk:

CA Portland:  On fire
DD McCall:  Sunk
DD Maury:  Sunk
DD Craven:  HF/HD
AP Zeilin:  1 Torpedo (no fires reported)
xAP Koolama:  Sunk
xAK Alchiba: 1 Torp (no fires reported)
xAK Age:  1 Torp (no firest reported) 
xAK Florence:  Sunk

What's Next:  I'll post tomorrow, but I think the Allies have a strong position.  At the moment, I see no reason that the American carriers can't take position between Exmouth and Port Headland (or possibly further north) to interdict any enemy shipping that John might send down the coast.  Until John brings carriers, why can't the Allies just shuttle troops up the coast to deal with Carnavon, Exmouth, Port Headland and possibly Broome?  Shipping may be a little short now, but troops are in place at Perth and Geraldton and the shuttling distance will be short.  (In the clear light of day tomorrow, this might not seem feasible.  But in the deep hours of the night it seems good to force John to come back this way).

Other Miscellaneous News of the Day:  A Dutch sub puts three TT into AKE Kiya Maru.  Yamato bombbards Akutan.  KB still in the Gilberts.

The Opponnent:  Not happy, me thinks.

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RE: The Good The Bad & The Indifferent - 3/27/2013 8:59:37 AM   
Houtje

 

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Wow, 7 or 8 DD's gone. That will hurt him.

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RE: The Good The Bad & The Indifferent - 3/27/2013 3:20:28 PM   
Canoerebel


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Just a few things to add following viewing of the combat file and then sending the next turn back to John:

That AKE:  The AKE sunk by a Dutch sub was south of Roti (and Timor).  I don't know if it was going forward or fleeing, but perhaps this complicates John's ability to replenish ships.

On the Ground:  An Allied motorized regiment will attack at Carnavon tomorrow.  This is a real long shot, but what the heck.  I'm hoping 6th Australian Cav. can hold at Exmouth for a couple of days until reinforcements and a bombardment TF arrive.

In the Air:  John's air strikes came from Carnavon and Corunna Downs.  Curiously, he had one squadron of Nells hit my ground troops.

Carriers and John's Reaction and the Next Ten Days:  The four USN CV will move north and take position four hexes NW of Exmouth, hopefully blocking or hitting any shipping coming further south.  Per last night's comment, I indeed don't see any reason not to park in this area and shuttle troops north until John brings enough to stop me.  Once John sees this, I think he has to bring some or all of his carriers back from the Gilberts.  My guess is he'll leave a couple there.  I have an Aussie division at Perth that I can buy out (it will take all of my PPs) to reinforce the invasion of Exmouth or to invade Port Headland.  If Carnavon falls in a reasonable time, I'll also have the full Americal division available.  AE Mauna Loa and an AD are available at Perth.  More shipping is enroute from Melbourne to Perth.

Combatants:  Salt Lake City, Portland and Helena are in good shape and will transition to escorts for the carriers, thus freeing Northhampton and Astoria to form a new combat TF.

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RE: The Good The Bad & The Indifferent - 3/27/2013 4:17:40 PM   
Chickenboy


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You certainly came out ahead in that exchange, Dan. Nicely done. I like the idea of orbitting in the area and smashing any other shipping that you happen across. Why not?

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RE: The Good The Bad & The Indifferent - 3/27/2013 5:58:19 PM   
Canoerebel


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6/16/42
 
John is fighting hard with what he has.  He's exacting a toll.  But there's no question he's on the bad end of things here.

Operations at Sea:  The Astoria TF sinks DD Asakaze, which wasn't damaged in yesterday's fray.  Then a Japanese CL/DD force tangles with the Astoria TF, sinking a DD and putting one torp into Astoria (she later takes another from Nells and has moderately heavy damage).  The USN damages several IJN DD plus CL Kimo (on fire, heavy damage).  The Japanese raiders don't get through to molest the beach.  IJN subs put torps into several ships including an xAP carrying the US Army battalion to Exmouth.

Operations in the Air:  Nells and Bettys sortie, doing the aforementioned damage to Astoria and sinking BB New Mexico with four torps.  Allied LBA roughs up Carnavon a bit.  USN carrier aircraft sink another half dozen merchant vessels at Exmouth.

Operations on the Ground:  The Japanese at Carnavon deliberate attack, running their AV down to zero.  There's basically 21st Regiment and an Air Flotilla HQ there.  My guys counter and should win easily, but don't. Tomorrow, with reinforcements doubling my AV, my guys will shock attack.  I'm hoping the situation persuades John that he has to empty his airfield, which would help me greatly.  UP at Exmouth, John has 400 AV and 6th Aussie is 116 AV.  The Aussies have good supply and no disruption, so there's a small chance they can hold.  Two USN CAs will bombard.

Tomorrow:  The big question is what to do with my CVs.  There is a host of IJN merchant shipping (tankers, xAPs, etc.) at Port Headland.  I could go in an hammer them, but there's some risk from the airfields at Broome and Corunna Downs (both level three).  Also, I'm down to 76% sorties, so do I conserve, do I attack, or do I remain close to Exmouth and USS Astoria to provide a measure of protection until Carnavon falls?  This feels like one of those situations where you stay on the attack, but I'm mulling it over.

Long Term:  Given the situation - John has strongly reinforced Exmouth and appears to be reinforcing Port Headland, plus the sortie percentage - I may consolidate my goals just a bit to focus on Exmouth.  (I am assuming that Carnavon is already decided, which in and of itself is a major victory).  What I may do is focus on Exmouth, using two or three regiments of Americal, an American combat engineer units, plus whatever else I can cobble together.  I think I can win that campaign by using LBA from Carnavon (when it falls), a decent number of ground troops, plus carriers offshore to keep the IJN away (unless and until John commits the KB).

Bay of Bengal:  Port Service unit plus Indian CD unit ashore at Ramree.  Bettys from Rangoon fly ineffectively.  Some kind of IJN combat TF may be coming in.  Akyab looks really good (with 10th USAF HQ and a squadron of Beuforts, she even has torp capacity).  The armored unit is on the front lines.

China:  Looking good.

NoPac:  Japan active in the Aluetians but not approaching Akutan yet.

Pacific:  KB still loitering at Jaluit.  I have supply ships meandering well to the east awaiting an opportunity (which may never come) to slide in.  John may elect to keep his carriers in the Gilberts until that theater is secure, relying on other stuff to hold the line in western Oz.  That may be a workable strategy.

I wonder if Perth (port level five) and AE Mauna Loa (6350 tons) together are sufficient to replenish carrier sorties?  That would help alot.

< Message edited by Canoerebel -- 3/27/2013 6:00:20 PM >

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RE: The Good The Bad & The Indifferent - 3/27/2013 6:06:12 PM   
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Nice exchange, Dan.

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RE: The Good The Bad & The Indifferent - 3/27/2013 6:16:20 PM   
Canoerebel


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I decided to remain aggressive with the carriers.  They'll close to within six hexes of Port Headland (airfield size one with lots of enemy shipping) which is ten hexes from Broome (level three) and six or seven from Corunna Downs (level three). 

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RE: The Good The Bad & The Indifferent - 3/27/2013 6:38:50 PM   
paullus99


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That's certainly being aggressive - but don't compromise your advantage for the sake of a few AKs or DDs. Keeping your carriers intact just multiplies the advantages you've already gotten from landings in the Gilberts & the favorable situation in Burma....just a word of caution.

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RE: The Good The Bad & The Indifferent - 3/27/2013 8:50:53 PM   
Miller


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quote:

ORIGINAL: Canoerebel

I decided to remain aggressive with the carriers.  They'll close to within six hexes of Port Headland (airfield size one with lots of enemy shipping) which is ten hexes from Broome (level three) and six or seven from Corunna Downs (level three). 


Nettys cannot carry torps from level 3 bases, so your CVs will be safe at those ranges.

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RE: The Good The Bad & The Indifferent - 3/27/2013 8:57:02 PM   
Chickenboy


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quote:

ORIGINAL: Miller


quote:

ORIGINAL: Canoerebel

I decided to remain aggressive with the carriers.  They'll close to within six hexes of Port Headland (airfield size one with lots of enemy shipping) which is ten hexes from Broome (level three) and six or seven from Corunna Downs (level three). 


Nettys cannot carry torps from level 3 bases, so your CVs will be safe at those ranges.


Miller, Nettys can carry torps from level 3 bases if there is an Air HQ present.

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RE: The Good The Bad & The Indifferent - 3/27/2013 9:04:17 PM   
Crackaces


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quote:

ORIGINAL: Chickenboy


quote:

ORIGINAL: Miller


quote:

ORIGINAL: Canoerebel

I decided to remain aggressive with the carriers.  They'll close to within six hexes of Port Headland (airfield size one with lots of enemy shipping) which is ten hexes from Broome (level three) and six or seven from Corunna Downs (level three). 


Nettys cannot carry torps from level 3 bases, so your CVs will be safe at those ranges.


Miller, Nettys can carry torps from level 3 bases if there is an Air HQ present.


And it seems that Nell's are coming from somewhere doing a rather good job of sinking the New Mexico .. I assume x2 supply and Torps available are needed also


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RE: The Good The Bad & The Indifferent - 3/27/2013 9:10:53 PM   
Canoerebel


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The torp-toting Netties came from Carnavon, a level four field with an Air Flotilla unit (that's an air HQ, right?).  It's possible that John will clear this airfield since the Allies should take the base tomorrow, but if I was him I'd risk 10 to 20 Netties in hopes of finishing off Astoria and perhaps scoring more.

The only other airfields of decent size in range are Broome and Corunna Downs, both level three. He might have an air HQ at one or both, but I think it's not that likely - after all, these were rear area bases until just a couple of days ago and air HQ are relatively scarce, I'm thinking.

However, I made my decision to move my carriers forward on the assumption that these bases could have torp-carrying bombers.

In all likelihood, this will be my last forward move with my carriers, assuming strikes are flown reducing my sorties to 60% or so.  At that point, my carriers will take station off Exmouth to dissuade John from getting too frisky as I try to take that base.

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RE: The Good The Bad & The Indifferent - 3/27/2013 11:55:11 PM   
Cribtop


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Interesting that he built Carnarvon but garrisoned Exmouth. I would go with your scaled-down take Carnarvon and Exmouth plan for now. The NW corner of Oz can be a dangerous place for the Allies to run naval Ops until these bases are secured and built up.

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RE: The Good The Bad & The Indifferent - 3/28/2013 3:04:11 PM   
Miller


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quote:

ORIGINAL: Chickenboy


quote:

ORIGINAL: Miller


quote:

ORIGINAL: Canoerebel

I decided to remain aggressive with the carriers.  They'll close to within six hexes of Port Headland (airfield size one with lots of enemy shipping) which is ten hexes from Broome (level three) and six or seven from Corunna Downs (level three). 


Nettys cannot carry torps from level 3 bases, so your CVs will be safe at those ranges.


Miller, Nettys can carry torps from level 3 bases if there is an Air HQ present.


Wow, despite all the time I have spent playing this game I never realised that!

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RE: The Good The Bad & The Indifferent - 3/28/2013 3:33:28 PM   
Canoerebel


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06/17/42

Exmouth:  Four USN destroyers tangle to no effect with four IJN destroyers.  The American carriers stand to the north, maul moderately sized attacks by Nells from Corunna Downs (one Nell makes it through the big CAP to miss Enterprise), and sortie against one IJN DD, doing some damage.  The IJN 400 AV army isn't attacking my 135 AV army (bolstered slightly today be the arrival of the remnant of a US Army battalion), meaning John's guys must be low on supply or otherwise combat ineffective.  To answer Cribtop's comment, I think my moves caught John in the midst of shuffling his forces around, pulling out to Assault Divisions from Carnavon to send them to Exmouth or further north.  I'm going to try to shoehorn in reinforcements, beginning with a USA RCT at Geraldton (topnotch amphibious ships should reach that base tomorrow).  The US carriers will pull back just a bit tonight, their mission transitioning for the moment to supporting the pending moves on Exmouth (and also to hopefully draw attention away from badly damaged Astoria, which has a chance).

Carnavon:  The much stronger Allied army at Carnavon shock attacks but the adjusted AV is drastic, making it a 1:2 that nevertheless inflicts higher damage on the enemy but doesn't touch three forts.  Despite disruption in the 60s, I'm going to attack again tomorrow just for th heck of it.  Indianapolis and Minneapolis will bombard prior.  A Marine tank unit is two days out.  A good Aussie brigade is about five or six days away.

Bay of Bengal:  Nothing of note happens, which is good.  For now, the Allies are concentrating on getting troops to forward bases (Ramree and Akyab) and building all area bases.

NoPac:  Big fighter clashes over Cold Bay.  Japan wins today's clash.

CenPac:  One big element of KB still at Jaluit, but one appears to be missing.  I'm getting great patrols from a PBY squadron posted at a dot hex with an AVP (John probably assumes these are coming from the Gilberts).  I don't know where the other branch of the KB is, but I'm suspicious this will head for western Oz.  I still have patrols operating out of Manado with good supply, so I might pick up any move west from the Truk/Rabaul direction that might help me deduce whether the carriers are bound for Oz or Bay of Bengal.

SoPac:  This likely will be the next vector of attack for the Allies, though probably nothing in the near term.

Near Term Allied Plans:  The most important moves are in Burma and Bay of Bengal, but Oz is pretty important.  I should take Carnavon within the week.  I have a chance at Exmouth, but I suspect John will fight hard. I bet he's moving biggers stuff this way now.  If I ultimately end up with just Carnavon, that's fine as long as I don't lose any carriers in the meantime.

Gifted:  My gift for organization and planning was on display today as a B-17 squadron arrived at Socatra after a long journey from East Coast via Capetown.  She's due for withdrawal in two weeks. 

(in reply to Miller)
Post #: 1227
RE: The Good The Bad & The Indifferent - 3/28/2013 3:40:58 PM   
Canoerebel


Posts: 9770
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
One more important note.  The Allies have 1300 political points and I've been torn between buying a 1200-PP Australian division at Perth to help with the Exmouth operation or towards buying 41st USA Div. (1900 PP) which just arrived at Capetown.  I'm almost certain to go with 41st Div. on the belief that Burma is more important and that 41st will be more effective than would the Aussie division at Exmouth.

(in reply to Canoerebel)
Post #: 1228
RE: The Good The Bad & The Indifferent - 3/28/2013 4:42:51 PM   
Chickenboy


Posts: 18010
Joined: 6/29/2002
From: Twin Cities, MN
Status: online

quote:

ORIGINAL: Canoerebel
Despite disruption in the 60s, I'm going to attack again tomorrow just for th heck of it. 


Why are you doing that?

_____________________________


(in reply to Canoerebel)
Post #: 1229
RE: The Good The Bad & The Indifferent - 3/28/2013 5:12:50 PM   
Canoerebel


Posts: 9770
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
It's worth the shot:  If it fails, no big deal, I rest my guys and renew the attack in a few days, reinforced by Marine tanks.  If it succeeds, I take the main Japanese airfield that poses a threat and I free up units that I can them make the quick leap forward to Exmouth.  The last attack, though it failed, inflicted much higher casulaties on Japan.  Plus it looks like my guys are fully supplied today.  So...why not?

(in reply to Chickenboy)
Post #: 1230
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