Well, to be fair to John, dumping unsupported troops onto undefended rocks isn't a war-winning strategy, even for the Allies. Can CR supply, hold and leverage these footholds in the Gilberts at a reasonable cost? That's the question.
How would the Allies have felt if, IRL, they lost some 30 ships after such an endeavor? I'd wager they would have felt as if this were a defeat, even with the newly captured ground.
I let real life guide my thoughts at times like these as well. What would the Allied thoughts have been about dropping off a regiment (or smaller LCU) on a rock in the middle of the Pacific and then, BY DESIGN, cutting, splitting into singleton TFs and running like the wind? Do you think that a real life Admiral would make such a decision or implement it in this manner? Before we decry one player as a simpleton and hail another as a brilliant tactician and player, let's let real life have a say, shall we?
This game is as much as a similation of WWII as much as a "Civil War chess set" represents the War Between the States. Undoubtedly It is a great game, but when we start expecting a game to become a similation soon it breaks down. My personal rant centers on the detection hex always being the target hex, which is fudemental not only if I want to fantasize that this simulates WWII in someway, but game play is seriously affected. But I adapt .. The rules are the rules ...and thus I have done moves probably no commander would do but .. the game dictates that these moves are optimium. For example, sending all my LBA fighters in escort mode because of the penality of LRCAP over a TF ... the KB is one hex away from my LBA .. My CV's are 7 hexes away .. So .. my fighters do not intercept strike packages flying directly overhead .. no no . they would fly 400 miles away under severe penality ... so I send them in with some DB's and get a much better fight over the KB ...
BTW) Dumping unsupported troops on rocks and the opponent reacting like the home islands have been attacked is a war winning strategy in my book
In my first game it took me two months to relieve Tarawa at this very same moment in the game. My opponent reacted somewhat like this. The KB and BB's stayed out here which then allowed forces to operate rather freely elsewhere. I suspect CR's moves are likewise ..
BTW II) I might propose that John gets crap from a certain audience because he never recognizes the brilliance of the other guys strategy. It is always a die roll, the game, gamey play, but never John .. but if they other guy catches an unluckly break .. its John's most brillant move ever ..