From: Northwestern Georgia, USA
D Plus Two: The full KB arrives just west of Abemama. Most of my ships are just a little too far to the east to draw attacks. A couple of wounded xAKs do get destroyed, but the KB misses a lone picket DD I forgot to retire yesterday. Tarawa, Makin and Abemama now have to hunder down. Makin forts go to level one. Tarawa airfield goes to level one in a couple of days, then I"ll shut that down to concentrate on forts and to conserve supply.
D Plus Three: Uh oh, the KB is close to a host of Allied ships that are naked and scattering to the NE, E and SE. I'm going to lose ALOT of them tomorrow. What concerns me is that so many of my good ships are too close for comfort - the two-BB TF is just 21 hexes to the east (but almost sure safe - it will retire further east and then south to Tahiti, eventually going to Oz). Two of my valuable APs are just 19 hexes east and one is 17 hexes east. There are so many xAK and xAP closer, though, that John hopefully won't catch these good ships.
Tactical/Operational/Strategic This was a huge success on a tactical level. On an operational level, full surprise, but I'm going to lose alot of ships. On a strategic level this is a huge success. Not only do the Allies drive a surprsiing wedge into an unsettled enemy, but now the full KB plus more combat (and possibly transport) TFs en route, meaning John's going to expend time and resources and assets up here in a major way.
NoPac: The Canadian/American ambush at Cold Bay works like a charm. The three fighter squadrons claim something like 34 Japanese strike aircraft (Kates) and escorts (Zeros) at a cost of one damaged xAK.
SoPac: John's army is closing in on Noumea, but suddenly all his ships are leaving to visit the Gilberts. The biggest part of N Force Detachment, including all air support, are now at Luganville. Will John try to take this island? I don't think so short term, given his recent failure there and sudden focus on the Gilberts.
Oz: The Allied ships continue to move from Melborne to Esperance to load troops and invade Exmouth. The two Aussie units total about 210 AV and are 80% prepped at this point.
Cocos: Something picked up CL Perth way out in the middle of nowhere, 20 hexes from Cocos and 33 from Carnavon. This probably puzzles John, but I'm diverting Perth to Capetown, due south, rather than to Oz. I'm concerned she might blunder into a small CVE/CL force.
Ramree Island D Day: This invasion goes off without a hitch and is effective in ways that I didn't foresee. The island is vacant and falls to the marine raiders. A four xAK supply TF is also unlaoding. John's aircraft apparently don't catch sight of the Allied carriers, combat ships and transports just three and four hexes distant. Scattered large air strikes come in and just get torn to shreds by Allied LRCAP. No ships are damaged, so the APD will begin shuttling forward support troops like an Aussie engineer unit at Calcutta awaiting their chance.
D Day Plus One: But there's some kind of glitch on the map. Ramree is a dot hex with 0 port and 0 (5) airfield except that on my map there's no base information at the bottom of the screen. IE, I can't build the airfield nor forts. I've posted this in Tech Support. It may be a p-hex thing that John can fix.
China: The Japanese have a small Chinese army hung up east of Hengyang. It's blocking the road. The Japanese are present in much larger numbers. The Japanese keep attacking and getting chewed to bits.
Overall: The last three days have come together almost perfectly for the Allies - ambush in NoPac, ambush by invasion in CenPac, para assault to retake Cloncurry, detected decoy at Cocos, ambush by invasion in the Bay of Bengal. Judging by an email, which I'll post later, John is highly agitated.