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RE: The Good The Bad & The Indifferent

 
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RE: The Good The Bad & The Indifferent - 1/19/2017 4:28:19 AM   
bradfordkay

 

Posts: 8485
Joined: 3/24/2002
From: Olympia, WA
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Yeah... if the game made us take the ground units to one of the same ports as ships are required to use for being withdrawn from the game they would have to give us a lot more PP due to all the units we would be overlooking on a regular basis.


And I commend you on your appreciation for all that hard training your men have been doing.

< Message edited by bradfordkay -- 1/19/2017 4:29:33 AM >


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fair winds,
Brad

(in reply to Canoerebel)
Post #: 8671
RE: The Good The Bad & The Indifferent - 1/19/2017 6:54:45 AM   
BBfanboy


Posts: 7565
Joined: 8/4/2010
From: Winnipeg, MB
Status: online

quote:

ORIGINAL: Dirtnap86

I'm recalling something that I read about in an earlier AAR, Greyjoy against someone. In that he had an issue at the end of the AAR: A big enough strike will always get through. I think he lost something like the majority of his CVs and CVEs because the air combat algorithm just couldn't handle all the planes that were in combat (If I recall correctly it was something like 600-800 planes, per side).

I don't know if this ever got fixed or not, but I'd be cautious.

It was fixed. Investigation showed that the AI was only allowing 30 interceptions per air combat which was far too little for the huge strikes and CAP that were fighting. The programmers upped the interception count considerably but I don't know the number.
Canoerebel's DS CAP did well during the DEI landings so I expect it will do even better now with the CV upgrades and more experienced pilots.

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No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Dirtnap86)
Post #: 8672
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