From: PDX (and now) London, UK
String's point is that for historical force balance, Scenario 1 with PDU Off (he said "On," but I think he meant off?) is the only way to go. The problem is, of course, the Scenario 1 leaves Japan at a historical and competitive disadvantage. That's okay for some folks, but many (including me) prefer giving Japan lots of advantages to make the game more competitive and exciting. (I have a long record of pursuing matchups that would maximize this competition, so why some people in here are now accusing me of crying foul or whining, I do not know).
The problem is that the more competive scenarios (2 and RA, for instance) give Japan much more to work with while leaving the Allied aircraft pools historical. We all know that the game is always played at a higher rate than historical, which makes the pool imbalance problematic. Also, since Japan tends to set the pace in 1941 and '42, the further exacerbates the imbalance.
The best option may be for the Allies is to fight carefully and to give ground. In effect, that creates an imbalance for the Japanese in '42 and (I think) an imbalance for the Allies in '44 and '45. We've done alot to address the latter, but little to address the former.
I think it's good to have a game where the Allies can search for opportunities to strike in '42, especially if Japan is negligent and unprepared. But I think there nees to be a tweak of the aircraft pools to address this imbalance and make the game reasonably competitive from an air standpoing in '42. I'm not a modder; I've never opened an editor; I'm simply stating a proposition. I wish the community wasn't so offended and hostile.
This is something I've run across much more frequently lately. I've had one player take my good-natured comment that I wanted to make you guys "honorary southerners" and say he couldn't accept because it carries a connotation of racism. I've been accused of creating soaking TFs. I've been accused of gamey play. These comments have really weighed on me of late.
I hope you realize we're all just offering thoughts and no one is seriously hostile or offended. They simply have lots of ideas and opinions and because you've created a great venue to discuss them, they're putting them out there.
In the beginning of this game at some point I suggested you look deeply into the differences between the sides before agreeing to certain HRs and before planning your strategic goals. It has A LOT of stuff for the Japanese and not much for the Allies.
The issue though is that in agreeing to these big improvements for Japan you'e also stated basically the kind of game you want to play, which is a Japanese force that is as you say more competitive. If you know it's more competitive and you know the limitations of the Allied side, then your move on Sumatra is fundamentally flawed at this time in game (without the ability to bomb oil at least).
I suspect that in this scenario you can't do it when you've done it. The IJ has too many good airframes, too many ships to carry them and this is too close to their center of power, so they don't even have the historical long LOC achieved when the Allies went for the Solomons.
I would love to see a game similar to what Jocke is proposing. We've spoken about this at some length. A game where the Japanese are limited to PDU off, where each side is limited in some way in pilot training (I threw out only 45 exp and 60 skill for fighters. Some TB pilots would have to have more).
You want big crazy battles and tense moments. You've got it!! You created it when Japan didn't do it by going for India or OZ. Now you have to be creative and see how to fight off the beast you've awakened. I'm excited to see how it goes.
Good luck Dan!
< Message edited by obvert -- 9/11/2013 8:29:04 PM >
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill