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RE: The Good The Bad & The Indifferent

 
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RE: The Good The Bad & The Indifferent - 9/5/2013 8:17:31 PM   
JocMeister

 

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If you don´t suffer too high fatigue I would keep the CAP percentage as high as possible. As long as fatigue is in single digits. Remember that the higher the CAP is set the faster the pilots get fatigued. So if you have the P38s at 39k with 80-90% CAP their fatigue is probably shot to the roof!

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RE: The Good The Bad & The Indifferent - 9/5/2013 8:18:22 PM   
JohnDillworth


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quote:

Yes, range for all fighter squadrons is (and has been forever) set at range zero. I have CAP staggered from around 14k to 39k (the latter being the P-38G squadron). I do not know anything about altitutde bands. I've heard you guys talk about them, I know they can have signficance, but I don't know how to find them nor what to do when I do find them. IE, my P-40K squadrons, the backbone of my defense force at Sabang, is scattered from 14k to 29k. If they should be concentrated at specific altitudes to match the altitude bands, I haven't done that (obviously).

Silly thought, and it probably will not make a difference at range zero, make sure that the fighters are not carrying drop tanks

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RE: The Good The Bad & The Indifferent - 9/5/2013 8:28:21 PM   
Canoerebel


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John, that's a timely reminder too. Just the kind of thing I often overlook. But, for once, I was on top of that aspect of the game.

I'll take a careful look at fatigue levels tomorrow and adjust some. When dropping them, do you guys favor something like 70% CAP/30% rest or, instead, just 70% CAP with no rest set?

< Message edited by Canoerebel -- 9/5/2013 8:33:57 PM >

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RE: The Good The Bad & The Indifferent - 9/5/2013 8:36:46 PM   
Chickenboy


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quote:

ORIGINAL: Canoerebel
When dropping them, do you guys favor something like 70% CAP/30% rest or, instead, just 70% CAP with no rest set?


I'd go with the former with the caveat that I don't really know why that is preferred. I'm really grasping beyond my knowledge here, but I *think* that maybe the unrecruited 30% in your latter setting may be able to scramble given sufficient radar warning. In other words, even if they're not supposed to fly CAP some of them *may* fly CAP given sufficient alert. But this is stretching my memory and recollection of this discussion considerably.

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RE: The Good The Bad & The Indifferent - 9/5/2013 10:44:22 PM   
Miller


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quote:

ORIGINAL: Chickenboy


quote:

ORIGINAL: Canoerebel
When dropping them, do you guys favor something like 70% CAP/30% rest or, instead, just 70% CAP with no rest set?


I'd go with the former with the caveat that I don't really know why that is preferred. I'm really grasping beyond my knowledge here, but I *think* that maybe the unrecruited 30% in your latter setting may be able to scramble given sufficient radar warning. In other words, even if they're not supposed to fly CAP some of them *may* fly CAP given sufficient alert. But this is stretching my memory and recollection of this discussion considerably.


I think it depends on how many excess pilots are in the sqd. If it has 20 planes and 20 pilots then only 14 a/c will fly. If it has pilots maxed out (25 or 26) then perhaps more a/c will scramble. Another mystery of AE.....

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RE: The Good The Bad & The Indifferent - 9/5/2013 11:25:05 PM   
JohnDillworth


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any naval attack aircraft on hand?

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RE: The Good The Bad & The Indifferent - 9/6/2013 12:05:29 AM   
crsutton


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quote:

ORIGINAL: Canoerebel

I must have 50 units at Sabang, including tons of engineers and base forces (aviaton support is now at 1,100 - which is doubled to 2,200 since it's a level eight field). Surely I have radar, but I confess I haven't checked. Will do so next turn. Tell me, though, do you guys trust radar enough to lower your CAP percentages? If so, how would you configure your fighter squadrons if you considered an overwhelming attack imminent?

I should note that none of my fighter squadrons have any disabled aircraft - not a single plane out of 350+. Probably this is due to the size of the airfield and the tremendous av. support.




Dan,

It does depend on the device, and number of them on hand. Allied radar gets better as the war progresses.
By 1/43 your base air search radar is pretty dependable. Make sure you have the latest models. Sometimes I just set my CAP to 10% in 1945. The radar is so effective that they mostly all scramble anyways.

BTW, I got my first copy of Georgia Backwoods today. Gonna take it to the beach with me next week. It looks enticing. Thinking of giving it as a gift to some of my cousins as we all have roots in North Georgia,





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RE: The Good The Bad & The Indifferent - 9/6/2013 12:57:33 AM   
crsutton


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quote:

ORIGINAL: crsutton


quote:

ORIGINAL: Canoerebel

I must have 50 units at Sabang, including tons of engineers and base forces (aviaton support is now at 1,100 - which is doubled to 2,200 since it's a level eight field). Surely I have radar, but I confess I haven't checked. Will do so next turn. Tell me, though, do you guys trust radar enough to lower your CAP percentages? If so, how would you configure your fighter squadrons if you considered an overwhelming attack imminent?

I should note that none of my fighter squadrons have any disabled aircraft - not a single plane out of 350+. Probably this is due to the size of the airfield and the tremendous av. support.




Dan,

It does depend on the device, and number of them on hand. Allied radar gets better as the war progresses.
By 1/43 your base air search radar is pretty dependable. Make sure you have the latest models. Sometimes I just set my CAP to 10% in 1945. The radar is so effective that they mostly all scramble anyways.

BTW, I got my first copy of Georgia Backwoods today. Gonna take it to the beach with me next week. It looks enticing. Thinking of giving it as a gift to some of my cousins as we all have roots in North Georgia,






That would be Georgia Backroads... It is just that that guy in the Confederate uniform big head is in the way, so I could not see that letter...


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RE: The Good The Bad & The Indifferent - 9/6/2013 3:09:12 PM   
Canoerebel


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12/26/42

We've been called Georgia Backwoods, Georgia Blackwoods, etc. About 75% of our new subscribers ask for a "prescription." I think my client demographic is getting kinda old.

Sumatra: To my utter suprise, no major attack on Sabang today. I was sure it was coming, but no signs of nearby enemy carriers or combat ships and the strike aircraft were mostly quiet today (a few small raids, including some Helens that were mistreated by RAF fighter bombers at Langsa). I still think John's coming and soon, but what do I know? One possibility is that he might target Diego, which was woefully undergarrisoned a few weeks ago, but that has since been addressed. Nah. He's got to come for Sabang. An IJN 6-DD TF sank three xAP heading back to Colombo, but missed some tankers and, on an inbound course, a supply TF bringing in 18k.

Carriers: No sign of the KB or any other enemy carriers, which is surprising. Picket DE Stewart shows no signs of detection. The Allied carriers are somewhere south of Ceylon. I'm seriously weighing moving a fighter squadron or two to Sabang. I'm also weighing another strike on shipping near Port Blair, mainly to try to deal with those IJN destroyer-raider TFs that are giving my shipping fits. Probably won't, but want to mull it over.

Elsewhere: Nothing significant to report.

< Message edited by Canoerebel -- 9/6/2013 3:15:28 PM >

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RE: The Good The Bad & The Indifferent - 9/6/2013 3:42:50 PM   
Canoerebel


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Here's some information that may be useful to many of you gents.

I think massive amounts of aviation supoprt must do wonders for fatigue and keeping aicraft in flying condition. Despite having all of my fighter squadrons set at either 80% or 90% CAP (and no rest) for weeks, and despite some of these flying at top altutude and having high service ratings, I don't have a single aircraft (including the P-38s) that isn't airworthy. Also, pilot fatigue ranges from 6% to 20%.

As an experiment, I've tinkered with the setting for those squadrons with pilot fatigue at or near 20%, setting them to 80% CAP and 10% rest.

I should also note that range is (and has always been) set to 0, which makes a big difference.

I'm also going Bullwinkle this turn, but I won't explain what that is as it might be an OpSec violation as a kind and alert reader pointed out before I edited this.

< Message edited by Canoerebel -- 9/6/2013 9:53:46 PM >

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RE: The Good The Bad & The Indifferent - 9/6/2013 4:02:33 PM   
Cannonfodder


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Isn't Chickenboy just talking about layered CAP (fighters high and low in order to drag sweepers down and bounce them with the high cover)

EDIT nevermind, was a page behind....

< Message edited by Cannonfodder -- 9/6/2013 4:04:02 PM >


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RE: The Good The Bad & The Indifferent - 9/6/2013 4:08:57 PM   
GreyJoy


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Damn Dan, you are 400 posts over me now...

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RE: The Good The Bad & The Indifferent - 9/6/2013 5:32:50 PM   
Canoerebel


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I work harder than you at making posts but get less than half the return. That's a pretty reliable indicator of the comparative quality of the two AARs, don't ya think?

< Message edited by Canoerebel -- 9/6/2013 5:33:08 PM >

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RE: The Good The Bad & The Indifferent - 9/6/2013 5:34:35 PM   
Canoerebel


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quote:

ORIGINAL: JohnDillworth

any naval attack aircraft on hand?


All space is (usually) allocated to fighters, but on occasion I move in SBD or Avengers from Ceylon (an easy hop). SBDs killed two of his destroyers a week or so back, so I'm hoping that he has to at least allow for the threat.

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RE: The Good The Bad & The Indifferent - 9/6/2013 5:53:15 PM   
Cribtop


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IMHO don't return to Port Blair with your CVs. I was sweating you getting trapped last time and I wouldn't risk it again. If you really want to cream PB just 4E it to death and bombard with some SAGs.

Strategically speaking, you only lose this if John cuts the SLoC to Sabang, and he only does that reliably if he neutralizes your CVs. Thus, keep them afloat.

< Message edited by Cribtop -- 9/6/2013 5:54:29 PM >


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RE: The Good The Bad & The Indifferent - 9/6/2013 5:56:22 PM   
Canoerebel


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I think the 4EB have a tenuous ability to shut down Port Blair. They bomb every day. The score meager hits. John's pulled out most of his aircraft. But, just when I think the field is toast, here come his fighters again. So PB is an irritant of the first order. (Why is it that my bombers are ineffective at closing bases while his pathetic 2EB make one strike, score 22,612 hits, and shut down my fields permanently?)

I probably won't hit PB any time soon, but it's an option I always consider from a due diligence standpoint. John has gotten frisky with the amount of shipping he has in the Andaman Sea. It's only temporary, though, unless he can close down or recapture Sabang.

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RE: The Good The Bad & The Indifferent - 9/6/2013 6:00:43 PM   
Cribtop


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Are the 4Es flying from extended range with 1/2 bomb loads? Is your DL good? Weird.

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RE: The Good The Bad & The Indifferent - 9/6/2013 7:27:40 PM   
witpqs

 

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Other guesses: 1) his pilots are better than yours, 2) he uses a much greater number of aircraft.

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RE: The Good The Bad & The Indifferent - 9/6/2013 7:48:48 PM   
Chickenboy


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Other other guesses:

1. The 4Es are bombing at high altitude and are inaccurate.

2. Japanese CAP is interfering with the bombing run.

3. The pilot Ground Bomb skill of the Allied pilots is poor.

4. Allied morale / fatigue is low / high respectively.

5. Sunspots, existential ennui and paranoia.

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RE: The Good The Bad & The Indifferent - 9/6/2013 7:50:04 PM   
Chickenboy


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And a totally superfluous post to even things out (as a counter to my Argletonian colleague's betrayal of Dan's quest for superior post count).

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RE: The Good The Bad & The Indifferent - 9/6/2013 8:12:27 PM   
Chickenboy


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quote:

ORIGINAL: Chickenboy

And a totally superfluous post to even things out (as a counter to my Argletonian colleague's betrayal of Dan's quest for superior post count).


+1. Are we allowed to +1 ourselves in your AAR, CR?

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RE: The Good The Bad & The Indifferent - 9/6/2013 8:34:55 PM   
Canoerebel


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You are most gracious, Andre. Please do. We shall bury the pale-imitation-of-a-rugged-man GreyJoy beneath the well-timed posts of a thousand erudite forumites!

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RE: The Good The Bad & The Indifferent - 9/6/2013 9:18:34 PM   
Lecivius


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quote:

ORIGINAL: Canoerebel

I don't know exactly how to compare Scenario Two and RA, but I think the air war is identical and it's only the air war that worries me.


And rightly so. Japan starts this mod with less supplies, but ones a good player can make up quickly. This is John's mod, I'm pretty sure that counts towards a 'good player' rating. And something to heavily consider is in this mod his air force is a lot more streamlined than in S2. The air frames in this mod are the ones that 'work' better, he has better focus on quantity at the expense of 15 or so Experience rating. This puts the allied side at a fixed rate of production that coincided with Air Superiority having been gained historically in 1943, against an opponent that can vastly out produce the numbers and quality than was historically accurate. You will not gain a clear air superiority until late 44 early 45 in this mod, if at all, I believe. I am reading this AAR with great interest to see if you experience the same issues I did in my game.

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RE: The Good The Bad & The Indifferent - 9/6/2013 9:45:22 PM   
crsutton


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quote:

ORIGINAL: Canoerebel

I work harder than you at making posts but get less than half the return. That's a pretty reliable indicator of the comparative quality of the two AARs, don't ya think?



Well, plus Dan is making us all cupcakes. He told us not to tell you GJ.

Lots of recon of PB and then I set my heavies to 8,000 feet. You lose a bit more to flak but you can close the base that way as the hits will go up.

< Message edited by crsutton -- 9/6/2013 9:48:40 PM >


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RE: The Good The Bad & The Indifferent - 9/6/2013 9:50:08 PM   
Canoerebel


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Edited to omit, 'cause I didn't write anything worth writing or reading. :)

< Message edited by Canoerebel -- 9/6/2013 10:21:23 PM >

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RE: The Good The Bad & The Indifferent - 9/6/2013 10:52:08 PM   
Schlemiel

 

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We require more erudite explanations of omissions.

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RE: The Good The Bad & The Indifferent - 9/6/2013 10:55:42 PM   
desicat

 

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quote:

Edited to omit, 'cause I didn't write anything worth writing or reading. :)


Actually I thought your comment was very worthy and needs to be posted in the RA thread in the Modding section if not here. If the design of the game is flawed in some aspect and takes out the fun portions what is the point of playing?

Othewise everyone would find themselves playing games like the Soviet Occupation of the Baltic States (1940), The First Sino-Japanese War, the Whiskey Rebellion, or the Soviet Invasion of Finland - oops, this is a good one to play (The Winter War).

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RE: The Good The Bad & The Indifferent - 9/7/2013 2:11:10 AM   
Chickenboy


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quote:

ORIGINAL: Canoerebel

You are most gracious, Andre. Please do. We shall bury the pale-imitation-of-a-rugged-man GreyJoy beneath the well-timed posts of a thousand erudite forumites!


Hmmm...that's a tough one. Would you settle for keeping even in the post count by the blatherings of half a dozen spambots?

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RE: The Good The Bad & The Indifferent - 9/7/2013 4:36:19 AM   
princep01

 

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In about 5 days I think your torps, hence your subs, become more effective.  That could be a big deal in the sub infested waters around western Sumatra.  John may be aiming at acting decisively before that happens.  It's something I'd be aware of if I were the IJ.

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RE: The Good The Bad & The Indifferent - 9/7/2013 9:08:02 AM   
Encircled


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Just spammed GJ thread so in the interest of balance, here's one for you

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