From: Northwestern Georgia, USA
I've seen the text combat report for the 12/25/42 turn (but I haven't viewed the movie yet). No major IJ attacks this turn. But before I enter the orders for 12/26, I ought to state that I am counting on there being no wonkiness in game mechanics that would unduly influence how a massive air battle would shake out. IE, I have 350 fighters crewed by excellent pilots and lots of AA at Sabang. If the defences are overwhelmed in a fair fight, so be it. I will have take the loss, lick the wounds, and fight again another day.
But I do recall that in GreyJoy's game vs. Rader there were huge oddities in game mechanics for massive air battles. I don't recall how it worked and I don't know if subsequent patches have resolved them. If there are such things - IE, if it's something weird like "only 200 fighters on CAP will get employed and then for only three passes and then the excess enemy planes get free shots," well, that would be a wonkiness that I didn't understand, which is on me. If that's the case, I've built Fortress Sabang on a flawed foundation and that too is on me. However, I sure hope it's just a fair fight.
But if anybody has any air combat wisdom to impart, now would be the time. I have a feeling the alarm clock is about to go off. :)
< Message edited by Canoerebel -- 9/4/2013 2:08:33 PM >