jmalter
Posts: 983
Joined: 10/12/2010 Status: online
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yr welcome Mugu9er. i've never used the auto-subs thing, did it assign subs to patrol zones, or did it send them out to stand on station in a single hex? imo the latter tactic is pert' near useless. another thing to watch is sub upgrades. subs on patrol zones will automatically return to base if they need fuel or torps, but they won't disband to accept an upgrade. i try to periodically review subs from the 'ships' screen & often find a boat or three that's 4-5 months past due for an upgrade. many USN fleet-boats have a series of 5 upgrades, but they can be done at advanced bases (no shipyard req'd). some Dutch subs are also upgradeable. most important is to get radar upgrades, to improve their ability to find enemy ships & evade air-attack. i use a lot of patrol-zone action for local ASW defense, too. these guys also need maintenance oversight to make sure you're not missing an upgrade that'll give a tasty increase to their ASW capability. but there's a weird thing that happens w/ the patrol-zones in my game, i generally give ASW TFs a 3-hex zone, the third of which is a 2-day stay in their home-port. sometimes these guys just continue to hang out in their home-port, rather than sail on to their next station-point. i have to cancel the PZ & rebuild it, to get these ships moving again.
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