From: The Briar Patch Nebula
that needs fixing, the ships should fire back when retreating. defeats purpose of long range weapons.
I understand your viewpoint. But my opinion is (and I see this in most space simulation games especially) most weapons on spaceships are forward facing to a certain degree of range. In Distant Worlds, the only
truly effective weapon that attacks rearward is the area weapon. But unfortunately, those weapons damage
EVERY vessel around them. Torpedoes and missiles are long range but do 'track' to an extent. In Freelancer, the X3 series, even back to Descent, almost all weapons fire forward with the occasional rear firing tube or ray, or minelayer. In DW, if your maneuvering engines are better (thus having a higher/better turning radius) than who you're shooting at, you usually do more damage and win the conflict.
I believe that is what Elliot meant to portray in his idea of space combat for DW. Just my humble opinion
though and I could stand corrected!
Shields are useless in "The Briar Patch"...